I’m mainly talking about three things:
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I think it’s high time third tier classes become a mainstay from here on out:
I’ve been playing Engage since it first came out last year, and I still have yet to finish the playthrough (I’m at 70+ hours, and I have yet to start Chapter 21), but that’s neither here nor there. So why am I mentioning it, you might ask?
Well, it’s because due to the overabundance of Emblem trial maps, as well as me having delved into two of the DLC maps (Tiki, Soren and Chrom/Robin), I have accidentally stumbled into overpowered territory. Hard Mode has now become a cake-walk, when before I had to do two skirmishes in order to not die to anything that moved back in Chapter 13. I kinda miss that difficulty, and it’s a bit unfair for a difficulty-enjoyer like me to be penalized because I wanted to try out the DLC and get Chrom and Male Robin, since as a shipper, I really wanted to get their ring.
Anyway, all that to say that now, as I have to head into Chapter 21, most of my characters are tier 2-level 17 and above. I really dislike the fact that my characters soon won’t be able to earn any more experience, since they cap out at 20, and I really think that having something like third-tier classes in place would do a lot to alleviate this issue, as well as raise the enemy’s potential accordingly.
Sure, I can make my units go back to tier 1 and raise them from there in order to either change their class path or repeat it, but I’m not a huge fan of how promotion works in Engage.
TLDR → If the game is gonna give me the opportunity to play through many emblem trial maps (which I don’t perceive as grinding, since I think that they are story/gameplay relevant in order to get more Emblem skills - still wish they had been seamlessly woven into the main story path instead of feeling jarringly disjointed, though), and thus throw way too strong enemies at me, making me earn a boat-load of experience in the process, then I would like to leave the archaic two-tier unit system behind, since I don’t think it fits how modern Fire Emblem games are designed, and instead gain access to third tier classes like in Radiant Dawn or Echoes, in order to keep unit progression going instead of artificially resetting them down to first tier.
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I also think that supports should have a D and possibly even an E-tier level, as well as only unlock for units that are being deployed in battle:
First of all, please have support conversations be unlocked based on how many chapters units are deployed in together, like Path of Radiance and Vision Quest.
I seriously don’t understand why Intelligent Systems feels the need to keep in the mechanic of characters spending time next to each other in battle, as well as having them gain points through shallow activities in each modern FE’s respective hub-world. The conversations feel much more disjointed from what is going on, and we don’t get to see as many characters react to what’s happening in the plot. Plus, it’s an annoying chore.
Secondly, going back to Engage (not mentioning Three Houses since I haven’t played it yet), I don’t think characters who aren’t deployed in battle should be able to unlock support conversations.
While playing Engage, I’ve been really liking Yunaka (the fact that her VA is great, and the fact that she came with Micaiah, one of the most underrated protagoinists, imo, especially helped in that regard).
Me liking Yunaka so much (Etie, Anna, Clanne and Jean too), though, has come at the expense of witnessing almost every single support combo she has in the game.
Like, don’t get me wrong, I had fun reading Yunaka and these others peeps’ supports, but when I eventually go back to this game, what new thing will I be able to discover, support-wise?
At least in the older titles I could be surprised at which characters had conversations with whom, and getting to see not all of them per playthrough was a fun incentive to replay the games.
Thirdly, since I would love for characters to only be able to have supports with the ones they are being deployed alongside, I think having support conversations start at D (or even E tier) would do a great job in terms of not keeping us players starved for character interactions throughout the adventure, especially if said adventures end up taking as long as Engage.
Lastly, although I am not the biggest fan of S-supports, since I think that an A-support paired ending can and has done the trick in the past, if they do end up bringing them back, for the love of all that is holy, please don’t make S-supports exclusively straight again (or path-exclusive and next to none like Fates)!![]()
As a Male Robin/Chrom shipper, I hate that I have to mod the game in order to get to enjoy my ship (for which I’ve read some fantastic fanfiction, btw), unlike the players who got to enjoy every posssible straight combination Awakening and Fates had to offer. Heck, as much as I love Echoes, even there the only gay character I can recall, Leon, is stuck having an unrequited love interest, so what gives? I expect better from this series going forward.
- And Finally, please bring Radiant Dawn ledges back

I still don’t get how they haven’t come back yet. They were a very fun game mechanic, and I swear I still have emotional scars from seeing how Nox Castle (Micaiah’s trial map) has stairs in Engage instead of ledges🤢
Like bruh, how is Radiant Dawn, a 2008 WII GAME, outdoing you graphically? Legit disgusting stuff…