The Tavern Adventures

Hi everyone, I’m Gultykappa, also known as Lily. You may know me as the person who does Archanea Monthly! Well, my friends and I have been working on this romhack known as The Tavern Adventures for a while now. The characters of this hack are actually inserts from my friends and I, both past and present. Think of it less like a completely formal story and more like peering in at a group of friends’ board game night.

In the year of our New World, 3,014, Baron Matthers, as the last surviving noble in Favin, rules over the northern half of the continent, attempting to keep a semblance of unity. While The Baron fights his war against a small faction of revolutionists, The Church of Genesis plots a sinister resurgence from the backdrops of their small churches and cathedrals, and men in hoods, laden in shade and shadow ride south to their dark worship. As everyone decides what side they’d rather fight on, a small group of mercenaries gather in a remote town in the middle of a crossroads near the coast… This is where the story of them: The Tavern Adventures, and how they radically changed the course of history from underneath the noses of historians.

Map of Northern Favin

The game functions over a cycle of playing main missions and going back to town for downtime to go shopping, take on paralogues from your allies, or just explore. Right now there are 9 chapters done: 4 Main Chapters and 5 Paralogues. Right now there’s plenty of places to explore in the various towns, and lots and lots of secrets to find. Just try to find them all, I dare you!

I hope you can all give it a try and have some fun! Credits, the patch, and some explanations of a system or two are included in the download. Tell me if you want anything more included in the explanation readme.txt in the future. If you’ve got any thoughts or concerns, just drop them below or in the discord server!

Download: The Tavern Adventures Demo V.3.0

YouTube | The Tavern Devs

Discord

Screenshots

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About The Taverniers

Kappa/Lily - That’s me! I lead most of the stuff that goes on with the project and do stuff like programming the events, inserting dialogue, making some portraits, making sure the world map actually works, and writing a good chunk of the game’s script. Of course, I couldn’t do it without the rest of the team too!

Delta - Delta has been the one who’s inspired me to expand the lore by far. They’re responsible for planning out the foundation for probably a quarter of the whole game too. We work close together and kept a ton of story details to our chests before opening up a bit.

Luka - Luka’s a co-writer of the script, and was responsible for Vierre’s paralogue so far. He’s been a huge help with proposing ideas and a few changes to be added, and I really do appreciate another writer not only to help write, but also to challenge my own decisions. Look forward to more chapters written by him.

Lav - Lav’s been an amazing help with both concept art for characters and also bouncing ideas off of. Like Delta, they help expand the lore by asking tons of questions about what I’ve established lol. Maybe it sounds like a joke, but the game wouldn’t be nearly as detailed without them.

Vierre - They’re such a talented artist behind a lot of portraits like Luka, Death, Endrei, Crystelle, and more. So much of the game definitely looks better thanks to the one and only vampire prince Vierre contributing to the cause.

Legacy Patches

V.2.0 - The Tavern Adventures V.2.0

V.1.2 - The Tavern Adventures V.1.2

V.1.1 - The Tavern Adventures V.1.1

V.1.0 - The Tavern Adventures V.1.0

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The Tavern Adventures seems like an interesting concept with plenty of characters to go for their missions and having the tavern as a breather segment for the players to take in. Hopefully, we can listen to some nice peaceful music in the meantime.

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I appreciate what you said. I did hope it would be something fun for you to play. Maybe even a story that is enjoyable.

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Gave this a try. Can’t actually enter the hub area.


I’m stuck in this prep screen after the first map. I can view the town, but there’s nothing there and no deployment slots, with no way to start the map.

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I apologize for that. It seems I forgot to make a unit placement for hard mode in that one. Entirely on my forgetful mind. The updated patch should account for that.

Okay now that I could actually progress, I finished the demo, haha. The free movement hack is really cool, and I’m glad to see a hack that’s trying it. The hub world was pretty barren, but it’s still early, so I get that. Adding more NPCs, particularly outside of buildings, will help to liven things up. It also seems like you haven’t gotten around to doing music yet, since the near victory song was playing in the hub area.

The actual battle maps themselves were very simplistic, and especially easy to break because the armor knight has Provoke. But it seems like the gameplay of these maps isn’t really the focus, so much as the town and the framing of everything and stuff. Overall, cool, but still early and obviously needs work. Good luck with the rest of this.

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Thanks for that! Yeah, you caught me in saying that challenging gameplay wasn’t my focus though. I truly do prefer giving characters and the world/situations around them spotlight instead. I think I spent at least three times as long writing text and alternate conversations than eventing the actual thing.

As for the town, I think I’ll take your advice in putting some NPC’s outside the buildings next time. By next time I post another major update, another 3 chapters will be done, so I hope you’ll enjoy it then too!

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Hey everyone, I just want to give an update on the project if you’re still following it.

It’s been quite a while since the last update, and that’s partially because of my transitioning into university and sorting out some personal stuff, but I’m back with more of the hack! After its appearance at FEE3, there’ll be another release with 6 total chapters to complete! Exciting, right? I’m promising for it to be a lot bigger with some more things to find, so I hope I can meet your expectations.

Until FEE3, I have a few screenshots of things I’ve been working on. Not all of them will show up in the next demo, but imma just throw it out there anyway because it’s fun.

Have a good one, guys, and I can’t wait to see you all at FEE3!

Screenshots




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Because of a slight oversight in logic, I forgot to bump the thread yesterday, but The Tavern Adventures does indeed have a V.2.0 demo for FEE3!
Up to 3 story chapters, 3 paralogues, and a good amount of town to explore in this one!
I suggest you start over from the last time you’ve played because of balancing and other things that’ve been drastically changed.

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wow card game in fire emblem, very cool

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It’s a shame that’s one of the two screenshots not yet in the demo XD

What happens when u invite a green unit? Does that just have them for 1 mission and then theyre gone or do they become permanent later?

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You get them for one mission, then they get removed from the party, so if you want them in the next mission, you gotta ask them again before you go to the next one.

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Ah ok, that makes sense. Does Filis brothers group stick around? I finished chapter 2 but dont see them anymore

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Over the course of the game, characters will come and go, so an NPC in town after one chapter could be off doing something after you clear the next story chapter.

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Just finished the demo. Had a blast with it and cant wait to play more

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Thank you! I can’t wait to make more!

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I do have a bug to report and something i wasnt sure if its intentional or not.

  1. I spoke to the pirate lady and invited her, then left for the world map. After traveling around a bit, i came back and she was green again. Upon asking her to join she said my crew was full but i didnt have anyone else.

  2. I got the casting model but when i left i was teleported to a temple like place, found a portal and that teleported me to the room with a teddy bear in tavern town. Not sure if this was intentional or not.

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I can’t seem to replicate the second glitch, but that first one is a problem I’m going to work fast on solving!

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Hey everyone, Kappa here with an update on the game!
I know it’s been a while, but believe it or not, I’m not just doing this update to bump my thread I swear lol. I actually have been working on this game since last year’s FEE3. I’m pretty terrible on giving status updates until I actually have a release version, but of course there’ll be a fresh patch this year for FEE3 that’s planned to include the following new features/improvements:

  • Rebalance of player/enemy units
  • Some original music tracks
  • 3 new chapters (1 story and 2 paralogues)
  • Kingdom Hearts-like tournament cup feature
  • Secret areas
  • Stat augmentation mechanic
  • Stabilized chaos

If you want to see some game footage, hear some of the custom songs before release, or view trailers of the game, you can find our YouTube channel right here or additionally in the post at the top of the thread: YouTube | The Tavern Devs

I’m sorry if you were expecting an update here, but I promise we’ll be working hard to deliver in October this year, so keep a lookout!

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