Here is a link to my dropbox foder. All songs were extracted from the GBA version then tested using FEBuilder and NIMAP2.
The following tracks are currently in the folder and will updated as I work on this.
FFVI - Cyan Theme
FFVI - Dancing Mad Pt. 5
Riviera The Promised Land - Fierce Clash!
Riviera The Promised Land - Showdown with Hector
Super Robot Wars OG - Battle Preparations
Yggdra Union - Gulcasa Theme
Yggdra Union - Milanor Theme
Yggdra Union - Russell Theme
Would you mind if I link to this from within the megarepo? One less thing for me to keep track of. It’d just replace the music folder that’s already there (I’m assuming you have all those already, too)
I’m not familiar with the megarepo; and therefore said music folder content isn’t included in the current repo. The current music repo contains insertable music from f2u sources that exist outside of vanilla FEGBA games.
However if you’d like to link it I’m all for it Shin; whatever makes everyone’s lives easier (The whole point of a repo, right?).
I will be updating the dropbox in the near future with SaX’s contributions as well as a boat load of other tracks I’ve made insertable.
Hello all, the dropbox has been updated, I’ve added:
FE4 - Defense
FE5 - Pressing Threat
FE7 - Binding Ties (Prototype)
(Courtesy of @DrGreen3339; they were in his thread found here)
Advance Wars - Andy’s Theme (didn’t see that you updated your post to include it)
The 4 songs provided by SaXor
Here’s a bunch that I’ve worked on, all taken from the midishrine:
Edited the file names to include who made the songs insertable (for crediting purposes), for now on please include that in the file name when you make a submission:
“Source - Title (Your Username) [Tales of Symphonia - Shihna (A_Reliable_Chair)]"
Edit: Also it just links you to the ultimate repo, a solo link is redundant.
I’ve got a new load of songs, put into a folder due to there being a good amount of them. That’s also why I put the list in a spoiler tag.
Song List
Seiken Denetsu 3 - Nuclear Fusion (MrGreen3339)
EarthBound - Smiles and Tears (MrGreen3339)
Berwick Saga - The Knight’s Pride (MrGreen3339)
Super Smash Bros. Melee - Menu (MrGreen3339)
Super Smash Bros. Brawl - Porky’s Theme (MrGreen3339)
Super Smash Bros. Brawl - You Call This a Utopia?! (MrGreen3339)
Super Smash Bros. Brawl - Boss Battle Song 1 (MrGreen3339)
Super Mario Bros. 3 - Airship Theme (MrGreen3339)
Super Mario Land - Ruins (MrGreen3339)
MOTHER 3 - Piggy Guys (MrGreen3339)
MOTHER 3 - Master Porky’s Theme (MrGreen3339)
I should mention that Master Porky’s Theme is a completely different song from Brawl’s Porky’s Theme, despite the similar titles
The Knight’s Pride was a part of Agro’s Berwick Saga MIDI pack, the Melee menu theme came from the MidiShrine archive, and the rest came from various creators on VGMusic. No edits were done aside from setting the loop
Hi, I don’t talk that much in this forum. Actually, I’m completely silent. Btw I want to share
some song that I have. Sorry for the spanish file names. Also, sorry for the lack of preview.
Ripped songs with FEBuilder and Sappy/Kermalis’s VG Music Studio:
EDIT: Another preview. This one is for the saturos theme. Although in the video the song uses a imported instrument of fe7, but the .s file works fine with the vanilla fe8 nimap.
The Romancing SaGa 2 MIDI was ripped from Brutal Mario, which uses a version in the SMW soundfont. The rip set the instruments to all acoustic grands, so I had to change all the instruments for this one. This is the only song to be modified aside from setting up loops.
Jarel Jones of VGMusic for the Big Boss Encounter MIDI
Features the theme when approaching Champion Cynthia in addition to Pokemon Black/White’s Elite Four theme. Instruments have been messed around with due to the NIMAP not having certain instruments (is this a bug? I’m unsure), but regardless.
Touhou 5’s End of the World, i.e. the theme before Shinki. Will be creating many more of these files soon-ish because my project needs more music and I hate a fair portion of the base game’s music due to how long I’ve had to listen to it in testing.