This is the prologue map of a hack called Requiem, by Sacred Blaze. This map is infamous for several reasons (2 blue units who are both crappy swordlocks, reliant on a bunch of green units, big open rout map with a lot of enemies, etc), and generally leaves a terrible first impression for the game to anyone who plays it.
Requiem, being an old FE7 hack, reuses vanilla FE7’s story structure with the various modes. In this case, Val Mode and Ash Mode. Val Mode encompasses the first 9 chapters of the game, while Ash Mode is the remaining 17. I think it’s pretty safe to say Val Mode is the worst part of the game, and I don’t just mean the prologue, although it is a microcosm of the mode. The maps all tend to drag a lot, and your units are far too weak. The exceptions being Rayden and Josie, the jagens who join midway through the second map that are effectively Pent and Wyvern Seth, respectively. They can solo basically the whole mode, but at the cost of training anybody else. So when they all rejoin in Ash Mode with their Val Mode bases, or close to them, they’re borderline unusable. Your best bet is to have Josie and Rayden do the bulk of the work, since nobody else can actually do it, while you try to train up one or two units (namely Keiran, the early wyvern who is blatantly the best exp target). But overall, not a fun time, and it has knock-on effects that drag down Ash Mode, too.
The other main lord, Alicia, does not have a mode to her name. Instead, upon beating the game, you can use the vanilla FE7 difficulty selection screen to choose “Alicia Mode” which is just a one-chapter extended epilogue. However, Ash Mode is also something you can select on this screen, which I somehow never thought to do until a couple of days ago. Turns out this actually works properly, letting you skip Val Mode entirely. I decided to do a run of this out of curiosity, and was absolutely floored by how much more fun this was than playing with Val Mode!
Unsurprisingly, skipping the least fun third of the game improves the overall experience, but it goes further than that. In vanilla FE7, if you skipped Lyn Mode, units who normally join in Lyn Mode first will now join in the main game with new, higher bases. Turns out Requiem units also do this, but to an even greater extent. Everyone who rejoins now starts out between level 10 and 14, depending on who they are and when they show up. For some units (like Val), they get fixed bases, while others (like Linda) just get autolevels, but the effects are the same: these units all become a lot more usable and fun.
These units also get higher base weapon ranks too, which avoids the usual problem of units joining with weapons they can’t actually use. For instance, Linda rejoins with an armor-effective D rank bow, but if you played Val Mode and never trained her, she would still have E bows. Val meanwhile gets a whopping base B swords, which is just rad.
For my playthrough that I finished today, I selected Ash Hard Mode on a whim. After finishing the game and checking it out, I learned that this does actually have slightly reduced exp gain just like vanilla FE7 hard vs normal mode. Exp gain in Requiem is already kinda low, due to enemy levels stagnating for a while, and now with a lot of units joining with very high base levels, it’s a little more noticeable. But I didn’t really mind, and actually felt like the game’s overall cast balance was improved. Since the fliers couldn’t get power-leveled as quickly, and most everyone had more competitive bases now, there was nowhere near as big of a power gap between the mounts and everyone else. I still used a bunch of mounts, of course, but for most foot units, I could totally see myself using them on a replay. With some exceptions (re: Nala).
(I also did scope out the hack in builder, and it looks like there are some extra autolevels on hard mode. I didn’t notice a huge difference, but I still enjoyed hard mode!)
Another added bonus of skipping Val Mode is just cutting the game’s overall length. It sounds kinda mean to say “the game is better because it’s shorter,” but Requiem’s maps are pretty large for the most part. Being 17 chapters as opposed 26 chapters is a much more fitting length, and helped me enjoy the game a lot more this go around. One thing I sadly can’t comment on is the story, since I already read it before and thus skipped it this playthrough. You may still want to at least look at Val Mode to understand some story bits, but I also have no idea how it reads if you skip Val Mode. So maybe someone else can find out and report back.
Obviously the game’s still got its problems, like every game does, but I was just flabbergasted by how much my enjoyment of Requiem improved with this one little thing that’s been available for years, and nobody ever thought to try. I seriously recommend any of you with even a little interest try this out. I’ve linked the patch download and my completed save file down below for you to do this yourself.
Also I just had to post my final Linda. With Val Mode, she is literally just Rebecca, but when skipping Val Mode, she turned into my favorite unit thanks to her actual base speed and her access to good weapons early (armor-effective bow she joins with, and soon after she gets a magic bow), as well as a fun crit boost on promo (enemies don’t get this). Hope you enjoy if you play this yourself!