This is the tail end of a long conversation I made, and for some reason Miledy’s mouth stops moving. The only case of [ToggleMouthMove] is used at the very end:
[OpenFarLeft]I cannot abide to your request, General Roy.[A]
[OpenFarLeft]Instead, I will aid your cause.[A]
[OpenFarLeft][ToggleSmile]As one indebted to you for being the only ones
that Her Highness had to turn to in crisis.[A]
Let me show you the might of Bern’s
elite wyvern knights by your side.[A]
You are truly my knight, Melody…[A]
Why does this happen? It has happened before, but the instance was minor enough to ignore at the time. This time it goes on for several sentences, and Guinivere’s mouth continues to move.
Far left and far right are a bit stupid and only do mouthmovements a fraction of the time and that is basicly luckbased.(Also appearently the reason why Marcus does not move his mouth when he and roy have a scripted fight on the titlescreen) Maybe move her a bit more right though a move-command or something. Well, unless this is the first time she talks, then just make her stand more right to begin with.
Also, Melody? I object, chief.
Edit:I hope I did not talk nonsence btw. There was a case where vanilla just does not assign the textbox to where the character is and thus the char does not move. Could be the marcuscase which would make the example not-legit.
Melody is the de facto best translation imo, because it’s the only one I can think of that would be an actual name. As for Wendy, I think Gwendolyn just didn’t fit on the text box, which is probably why she’s Gwendolyn in Heroes.
On a more serious note, I’d advise making a habit to close “ToggleMouthMove”, even if the last thing that’s being said is ellipses.