They’re monsters within.
Truth be told I can’t remember but that might actually have been my thought process at the time lol
They’re monsters within.
Truth be told I can’t remember but that might actually have been my thought process at the time lol
fwiw when i did 0 growths i just manually set all the growths to 0 in FEBuilder
there is a slight quirk in that the second merc is supposed to gain autolevels based off their character growths so having them as 0 growths means they join with their first pick stats instead, so up to you on whether you want to add it back in. on my run based on what i’ve planned the second merc doesn’t actually do anything so i didn’t bother fixing it
I did just end up doing that, yeah
One year ago, I played this romhack on like day one. Shortly after, I lost all my progress thanks to a crappy laptop and a busted emulator. Now, one year later, I have FINALLY been able to play and finish Hag in White from front to back! I’m so happy I got back to this, and I absolutely adore the experience from beginning to end.
Pairing my cavs together because they both turned out very similarly. I wanted to like both of them more, but neither of them really wowed me in combat and they never managed to match my other, less mobile units in combat. Savior was a fantastic skill, though, and both of them saved me from my own mistakes countless times with their ability to rescue just about anything that wasn’t a Bounty Hunter or General. As far as their characters go, I found them both sweet and that definitely played a role in me keeping them over my other options for cavalry, but I may have to take a gamble on Glaucus and Laertes in a later run.
I tried, man. I wanted her to be good. I found her story so fucking compelling. I poured my everything into getting a good unit out of her. She died so many times. She wound up somehow getting a higher magic stat than her strength stat. Cybele threw herself onto Pluto instead of going anywhere near her. I sent her against Dolus, got chills from their battle conversation, and then she got a dead level off of killing him. I cracked. I cracked and this is the monster I have to answer for.
10/10 Gotoh, love her, love her battle sprite, love her map mini with the little princess cone hat, love her skill, love her support with Eupraxia, love that she’s able to carve out a life of happiness after so much misery, love, love, love. Having those couple levels left to go alleviated the guilt I usually feel when the Gotoh gets a kill, which meant it was a lot easier for me to justify throwing her at a problem while the rest of my army was occupied.
Thank you for the kindly words! I see a couple picks here I don’t see often, aside from the obvious one haha. Most people tend to have a full team by the time Hestia rolls around and don’t have the space to fit her in. Glad to see her getting some proper use - and also that you stumbled upon the easter egg!
Out of curiosity, did you miss the second Gotoh or just didn’t deploy him?
I’m more than happy to share my thoughts! Hestia was a character that made me very happy to see, so it was well worth shuffling my army around to ensure she saw use. Her endgame easter egg felt like a pleasant surprise to validate my decision to invest in her, and I’m quite glad I did!
As for the matter of the second Gotoh, I did successfully recruit him! I probably could’ve deployed him over Wulfric or Agari, but at that point the sentimental factor kept them deployed. When I inevitably go for a second run, I’ll definitely be seeing about fitting him in. I particularly enjoyed his epilogue dialogue with Pericles, and I’d very much like to give him more of a chance to redeem himself beyond just donating his S Rank axe to the Bounty Hunter squad, lol.
D’awwww shoot…boy I sure hope those recruitments aren’t convoluted or completely missable. Fire Emblem gives me trust issues sometimes… ![]()
Maybe about 3 or 4, but whatever you define as “complicated” may vary. Some are intuitive enough that you will get the gist of the recruitment right away, only one you might probably miss is Telemus, since you need to escape his map rather than fight him to recruit him later, but the only hint you get is a house that you won’t probably even visit by the time you defeat him anyways
I have to side with Nicaea a bit, I probably wouldn’t have killed her sister but I would never want to see her again
Here’s a recruitment guide I posted earlier.
Wait fellas: I just had a thought:
'what is the strongest attack in all of Hag?’
I THINK I have the answer, though I’ll pop it here to explain my thought process:
Right off the bat, it’s Fango, specifically, Warrior Fango. Warrior has the highest strength cap in the game, with 30. He also has the skill Reckless, which gives +4 damage when the target can counter. In other words this is going to do a fuckzillion damage when his strength is capped.
The first thing to note is that he has the best supports for the job: He has A support with the rest of the Bandi-Trio, and this is important. He gets and A support with a Wind and a Thunder, and he himself is Fire. This means he gets another +3 damage to his attacks. There’s also the fact that he can Triangle Attack with the Bandi-Trio, which guarantees a crit. In short, Fango’s partners in crime will be crucial to this nuclear operation
That’s not all though: next up is our support lord and saviour: Barlowe. He has 3 skills: Inspiration (Ally takes 2 Less damage and more importantly DEALS 2 MORE damage when he’s 2 spaces from someone), Rally Spectrum (+2 to everything but Movement and HP), and Rally Movement (+2 well… Movement). The first 2 are self explanatory, but the last one helps the Bandi-Trio get into position to do the Triangle attack.
Finally, Thyone. 2 words are all that need to be said really: White. Pool. +5 damage is… a lot
Now lemme crunch the numbers rq:
Reckless (+4) + Support with Bandi-Trio (+3) + Barlowe’s skills (+4) + Thyone (+5)… Jesus fucknuggets
Oh and let’s not forget, this is +16 damage on ONE NON-CRITICAL HIT!!!
Now, the last thing to do is to slap Pride on him. Pride (as we all know), is a 20 might Axe.
So, in this setup, we have Fango and the Bandi-Trio in the Triangle Attack position. Thyone is right next to him, and Barlowe can be anywhere as long as he’s 2 tiles away from Fango. The result? Boom. They’re dead
With all that being said, this process can be slightly complex, and positioning them isn’t the easiest thing in the world. However, if you are able to pull it off, the target will be more dead than local split-screen multiplayer, GUARANTEED!
I’m wondering if Hestia could possibly pull off a slightly higher raw attack value. She has a hefty support list on her own right. I don’t remember the numbers off the top of my head, but maybe they’d push her ahead of Fango in identical conditions, just about.
Of course, she doesn’t get the triangle attack for an auto-crit, so even if that were the case she’d be banking on a non-guaranteed crit.
v2.4 released!
Yep, today marks the first anniversary of the hack’s release. How time flies.
Truth be told, I didn’t actually have plans for anything particularly special. Maybe I would’ve dropped a celebratory post or something. But then @LucaPC contacted me with an offer I simply could not refuse, and I decided to throw together a little anniversary treat for the hack darling. It’s nothing super game-changing, but it’s there!
(No, I’m not going to elaborate on what it is. See if you can find it!)
I’ve updated the archive with the new secret conversation, though I recommend trying to find it yourself first so as not to spoil the surprise.
It is a battle convo or Camp one?
ayo fair point XD
Camp.
Thanks for the update! I’m surprised to see how much I loved the bandit trio, they’re such endearing characters. Artificier Lopez might just be my next way to spice up my next playthrough, though what made me choose Assassin Lopez wasn’t the stat boosts or the viability but the fact Artificier Lopez’ sprite didn’t look bald like Thief Lopez lol
@afriendlyirin thanks a lot for the Dark Stone archive, it was a blast re-reading it ![]()
LopezCoin magic update was not on my bingo card for today
Hahaha… Actually, the person who came to me with the new animations also had a bald assassin that he offered to me. However, while I was certainly not looking forward to making a full edit of assassin’s long, detailed animation, there was another reason I didn’t do it: Assassin promo is when López stops being a total joke and becomes more of a competent fighter. Giving him a more serious combat sprite struck me as a nice little way of conveying this development without words.
Still, I was always unsatisfied with the rogue animation on him, and the artificer promo is a complete afterthought that nobody ever picks unless they’re fooling around. So I thought preserving López’s cool bald head sprite there would be the perfect middle ground. If you want to preserve López’s comedy going into the later stages of the game, now there is a way!