The game doesn’t actually account for the Eudoxus selection, Scymerius just leaves there. As for Delilah, I just didn’t want to remove too many units from the field. Given the framing device, a few things are a little odd (no shot Sandraudiga remembers Nikolaos, of all people) but in some places I just went for what would be funnier.
Also, no, I didn’t go into so much detail as to let Pedro and Alba hang out here if they’re spared. Those two are never playable, they’re just in the tier list creator to make it look like I put the helmet siblings there as a joke. If it was Lorenzo alone it’d be strange and potentially betray his greater character arc.
Huh. Well, that certainly wasn’t intentional. The way the “support viewer” of sorts works is it just plays all the support events back to back. I’ve never heard of it resetting supports like that, but I guess it might happen due to the eventing in some places? I would think just playing all the events over again should restore all supports, but it’s not like I tested it super thoroughly.
I think there’s a small mistake in the Chapter 11 retranscribtion, in the opening part regarding ‘if Pheme died’. You inverted the ‘if Pheme died’ with ‘if Pheme survived’.
Otherwise, thanks for your work and for uploading the chapters :))
This is a bug that I’m not sure has been reported before: Tiresias can use the rescue staff in the base. It doesn’t move units, but it does consume a use and give Tiresias EXP. I can’t attach an image, it says I can’t embed media items in a post.
So I began my 2nd playthrough a while ago and leveled Pheme to lvl 17 before promoting her.
I thought there would be something happening like Soter was revealed earlier, but I guess not, it’s still good that she’s safe at least (even tho she’s still not able to fight, girl had a severe migraine )
I think I found another smile toggle goof. If Fiadh is alive, she opens her appearance at the end of Ch13 by toggling smiles on, which are then toggled off when Kyra responds. The version that plays when Fiadh is dead does not have the initial toggle on, but does still have Kyra’s toggle, which I believe would toggle smiles on instead.
Everyone’s coming together to find little text issues to drive me mad with lol
Nah just kidding, keep 'em coming. A lot of these are obscure stuff that’s easy to miss. Here I must’ve neglected to check if the text string was already in use when I added the little Órlaith event. Oops!
Glaucus and Órlaith were the last characters added, and were fairly late additions, coming in after the Postgame maps had been initially completed, they were added in because Ruben loves to overwork himself and also so that holy rider and dark knight would have 2 representatives like most other base classes.
Dude doesn’t try to kill his own brother and catches strays for it. Being Pluto is suffering.
Oh, huh. Kinda surprised that hasn’t been reported before. Then again, I guess if someone was going through camp without looking at all the available conversations, they might’ve just done the Pheme convo and not remembered the other one existed all the way up in the corner of the map. Whoops.
Any opinions on how I should format Apate’s flashbacks for the archive? I’m not sure whether to use scene transition markers or not for the first one, but I think I will probably want to use markers for the later ones and it’d be good to keep them consistent.
I’ve now uploaded chapter 16 as well. Given how many special effects it involves, I wasn’t entirely sure how to format everything. Tell me if there’s anything you think I should change.