The Hag in White [COMPLETE]

Yes. He’s like genuinely actually S tier.

2 Likes

The bandits have a triangle attack?! Thats bad ass

I think he gaslights you into thinking he’s generated more gold than he actually has, but he is fun to use.

Lopez singlehandedly managed to keep my economy afloat through the entire run

1 Like

Yikes

Lopez is unironically very good lol, TA and bandits support help his earlygame, feeding him kills is actually productive for money, and giving him enough kills so that you can buy good weapons for the rest of your army is also pretty handy.

Assassin is also a stupid ass promo with +6 str LOL

2 Likes

Hmm looks like I shouldn’t judge a book by how it smells… thank you guys for enlightening me

I just finished my first playthrough. I really enjoyed the story and gameplay, but I was especially struck by the characters. There are many I love, especially those who convey a message of love, acceptance, and tolerance through their dialogue, a message that really touched me. Demeter, Elias, and Thyone are awesome!

Also thanks to SaintRubenio for showing the Church for what it is: a bunch of hypocrites and liars allergic to tolerance, with a few good guys here and there.
The doctrine of the Church of Anima is seriously undermined when we learn of the Hyerophant’s lies, and also when we see that a certain character uses white magic… This irony reminded me of an old hack, Order of the Crimson Arm, where a country persecutes users of black magic in the name of their beliefs. But as the story progresses, we realize that the country’s founder used… black magic. Besides, in this hack, the Church is also corrupt!

This first original hack is of very good quality, the author can be proud of it.

PS: The music is great.

PS 2: I have a question about Demeter and the Pegasus sisters.

Is there a connection between them? They fly, they have hair in white tones, they each have a physical defect (or anatomical in the case of Aura?), and their first names are inspired by Greek mythology. Are they related?

1 Like

All zombies or just some?

Edit: i see the errors in my ways

I’m really looking forward to playing this hack, and I’ve had a wonderful time with all of SaintRubenio’s other projects, but I do feel like the whole ‘the church is evil trope’ is super overdone in media.

If nothing else, I’m looking forward to the story Rubenio has crafted; an FE Game where white magic/healing magic is long gone, it’ll be interesting seeing how much of the world and mechanical aspects of the game shift.

hey, just started playing the hack and for some reason the game just goes back to the opening IG screen after combat? ive tried turning off animations to see if that works but it still happens. any ideas on why thats happening?

v1.11 released!

  • Fixed an issue with level 9 of the postgame on lap 2, and on lap 1 in rare occasions.
  • Fixed unit list in roadside stop causing issues and crashes.
  • Fixed thief in chapter 2 potentially not spawning depending on when you open the first door.
  • Fixed a cavalier in chapter 14 being mistakenly set to attack villages.
  • Fixed some incorrect WEXP values.
  • Fixed a visual glitch that sometimes happened in the turn 1 cutscene in chapter 9.
  • Fixed a few minor issues found by Pushwall.
  • Plato has gained a new theme song.

Credit goes to Ristar for the song and to Yasako for commissioning it for the sole purpose of putting it in Hag. Absolute madlass.

Also, I probably should’ve started doing this 3 hacks and 11 updates ago, but the readme now includes the full version changelog for easy access. Kind of difficult to see if an issue you found has been fixed in some version or other when the changelog is strewn across the entire thread.

This sounds like emulator issues to me. What emulator are you using?

8 Likes

Coming back, having beaten the hack’s main campain:

Standout Highlights:

  • Stellar character writing. I loved every playable character, and was almost sad I didn’t get to see more of several of them. Getting all the conversations in one playthrough is a blessing and a curse, lol.
  • Stellar job with foreshadowing. We get a lot of snippets from each character indicating how they’re connected, and watch all the dominoes come together in the later chapter. Even characters I wouldn’t anticiapte to have a lot to say to each other end up having really interesting interactions, like Nicaea and Kyra’s discusions on forgiveness
  • The villain cast was also stellar. The final comfortation is thematically and mechanically the best apex of gameplay and story I’ve come across in a hack. Genuinely the best Final Boss of any fire emblem campaign or hack I’ve played. It’s so good.

My only standing criticism with the hack is that the combination of very limitted healing + the abundance of crit weapons, slayer weapons, hammers, rapiers, seagals, et cetera… Encouraged very slow and careful play. Even my tankier characters were usually at high risk if I positioned them to face more than one enemy at a time. Speccing into a heavy armor class was just directly punished, and my tankiest characters by far were Jane for phyiscal unit and Fazaang. I loved Jane and Fazaang - stellar unit design! But I wish that endgame Agari, Wulfric, Raleigh weren’t constantly forced into defensive positioning by comparison.

Gonna go for a second playthrough over the next couple of weeks at a slower pace. Going to try and see if team composition can help mitigate this a bit.

3 Likes

As far as i can tell, low defenses + effective weaponry are made purposedly so you focus more into player phase and a slow but tactical aproach, at least that’s the impression the game gave me

Certainly, but my issue is that several of the units specifically are punished extra hard by this.

The Knight class line get a significant buffs with magic access and better speed bases and growth than average. And they still suffer from a very heavy downside with their low movement, which is arguably the best stat in any fire emblem game.

When every lategame map has several armor-effective weapons, the punishment for them is bad enough that it offsets their core proposition value (being tanky.) they’re left as lower movement mages with less consistent doubling.

If you promote the knights or cavaliers to armored cavalry, you’ve actually doubled the problem. Agari and Wulfric, despite promoting into a theoretically defensive class, because some of the highest risk units on the team. It’s much safer to advance with traditionally low defense units at the front instead, because Hestia’s lower defense stat is offset by her bulk and lack of special weapon vulnerability.

Obviously, not all units are meant to scale into endgame. I like Fango and Beagonia, but their low skill base and low skill growth means they’re not going to be reliable in chapter 20.

But I do personally think Agari, Wulfric, orlath and Raleigh get hit too hard by enemy unit loadouts and threat level.

It feels counterintuitive for ‘tank classes’ to end up being the more fragile members of the team when compared to standard infantry. Jane and Fazaang being the frontliner members of my team after I specifically specced Agari, Raleigh and Wulfric into their defensive options felt off.

I think that’s what 3 range snipers are for tbh, you pick off the guys with effective weaponry so your tankers can stand around and bodyblock

1 Like

I get why the slayers are there, and how to deal with them, I beat the hack on the hard difficulty. I just find the design personally unpleasant because it’s not punishing to tanks as a concept (plenty of characters are beefy enough to tank), it’s punishing to Generals and the Great Knights variants specifically (two classes that were already in a bad place in base FE8).

The hack gives them some love with the access to magic/bows, because it allows them to safely engage at range. I just think it’s counter intuitive that their physical bulk is so unreliable that I ended up fighting at two range the entirety of the endgame. My Wulfric had S rank bows and never levelled rank in either axes or lances, for example.

The hack is phenomenal, and there’s no challenge in it that’s unfair or unbeatable. I just think that there would have been merit to tweaking this aspect so, for example, there would be an actual argument to promote Tiersesias into General instead of Bishop. As it stands, giving Tiersesias less movement for conditional tankiness hampered by an Achilles Heel means i’m promoting to Bishop every single time.

Ultimately, though, everything else i greatly enjoyed, from the custom art, custom map palettes, character writing, class remixes for infantry, 3 range snipers, et cetera.

Incorrect WEXP values? Which ones?
And what issues Pushwall found?

Personally think General is better on Tiresias actually, as he will get more net movement over multiple turns unless every time you need to heal the healee is at maximum movement range :woman_shrugging:
Canto+ and Reposition is good as hell. I think Pivot might help a little bit but then you’d end up with dead turns.

2 Likes
Big spoilers for the postgame story

8 Likes