The First Ever FE1 PME - Unit Submissions closed

This is, as far as I’m aware, the first ever FE1 PME in history. Units in FE1 fall into two groups: player and enemy. Player includes playable units only, of course, but enemy not only includes bosses but any unit that starts as a red unit, even Maria. The enemies can be divided up further into those you can recruit and those you cannot.

List of units and required info for each

Player Needs: Name, Class, Asset/Flaw, Growths, Inventory
Marth - Belinda (Vesley)
Jagen - Narcian (Omnifox)
Caeda - Larisa (Amema003)
Cain - Sarah (Taylor)
Abel - Mason (Kenji7971)
Draug - Clint (Taylor)
Gordin - Mont (Montblanc)
Wrys - Wrys (Bwan)
Ogma - Link (ToxicAdam)
Barst - Tom (Donlot)
Bord - Izerna (Kenji7971)
Cord - Priapus (amema003)
Lena - Lyla (Estratega)
Julian - Haru (Moondram)
Merric - Ashlee (Moondram)
Hardin - Sus (Omnifox)
Wolf - Porter (Omnifox)
Sedgar - Lennart (Florian)
Roshea - Marty (oatmealman)
Vyland - Dorcas (Florian)
Bantu - Dark (DarkChibimon)
Caesar - Mark (Thief)
Radd - Rad quetz (weezyoutahere)
Jeorge - Arden (Florian)
Linde - Mani (Moondram)
Midia - Anna (emperor_arden)
Boah - Cole (Florian)
Tomas - Koujaku (Zebbmann)
Dolph - Oliver (Syndixel)
Macellan - Shinon (CanDY)
Beck - Wiegraf (Florian)
Samson - Arvis (Florian)
Arran - Sigurd (Florian)
Elice - Barlinda (weezyoutahere)
Gotoh - Gharnef (PriestHelix)

Enemy Recruitables Needs: Name, Class, Growths, Inventory
Darros - Arros (RSflame)
Castor - Hammer (serif)
Navarre - Zethan (amema003)
Matthis - Trec (MrGreen)
Wendell - Venom (LordLouie)
Rickard - Richard (Smokeyguy)
Roger - Gunther (Florian)
Maria - Freya (Moondram)
Minerva - T-Sam (TomatoSam)
Jake - Hermes (Florian)
Astram - Storms (Stormblight)
Palla - Heide (Florian)
Catria - Sayaka (Florian)
Xane - Zane (cheddar29)
Est - Creslor (Moondram)
Tiki - Hati (Moondram)
Lorenz - Eric (Moodram)

The Whitewings fly over water, if they aren’t a peg or pirate their starting position will be adjusted.

Enemy Unrecruitables Needs: Name, Class, Inventory
Gazzak - Skumfuk (Amema003)
Gomer - Kerlune (Moondram)
Hyman - Lowman (cheddar29)
Bentheon - Mannica (Moondram)
Merach - Core (Moondram)
Emereus - Crow (serif)
Harmein - Morp (Omnifox999)
Kannival - Mesper (amema003)
Mannu - Lacore (Moondram)
Zharov - Incitat (amema003)
Khozen - JerkOf (EmperorHardin)
Heimler - Wyler (EmperorHardin)
Volzhin - Wall-y (Omnifox999)
Grigas - Luxuria (Stormblight)
Jiol - Elliot (Moondram)
Hollstadt - Moondram (Moondram)
Morzas - Davey (weezyoutahere)
Sternlin - Mycen (Kenji7971)
Camus - Edo (Lukiroh)
Orridyon - Moondram (Moondram)
Michalis - Superbia (Stormblight)
Gharnef - Klaus (Congrio)
Xemcel - Brick (Omnifox)
Medeus - Rick (RNGSOMEONE)

Name: Character limit is 7, but tile editing can be used to fit more letters

Class:
Promoted units: Bishop, Paladin, Sniper, Hero, General, Paladin, Wyvern Knight
Unpromoted units: Mage, Curate, Archer, Mercenary, Cavalier, Pegasus Knight.
Every other class can be used for either tier. Though General is not promoted from anything, it is put in promoted tier due to high base stats.

Asset/Flaw:
Player units use the replaced units bases - class bases, i.e. Gotoh has 20 skill, Bishops have only 1 base skill, Gotoh replacement has 19 skill added to their class bases. Named enemies are just autoleveled like generics, i.e. a level x boss has the same stats as any generic level x enemy of the same class.

Assets and flaws give you more control over the bases. You get a boost to one stat and a decrease to another. I just decided to “balance” values based around the statboosters.
HP: 9
Strength: 4
Skill: 5
Speed: 6
Luck: 7
Defense: 3
Resistance: 7
Move: 4
Weapon Level: 5

Growths:
HP, Strength, Skill, Speed, Weapon Level, Luck, Defense
Must be multiples of 10. Growths of 100% or higher are untested and may break.

Inventory:
Player units can spawn with up to four items, enemy units can have two. The second item is always dropped when killed, or kept upon recruitment. Yes, Camus technically has two Gradivuses. Custom prfs for the lord, etc can be submitted.

I have no idea how to assign, let alone insert portraits. If anyone with more FE1 experience wants to help with anything, let me know.

13 Likes

Idk if I’ve done this right, but:

Marth:

Name: Belinda
Class: Pegasus Knight
Asset: Str
Flaw: Spd
Growths:
Hp: 80
Str: 60
Skl: 40
Spd: 50
Luk: 40
Def: 10
Wep lvl: 30
Inv: Iron Lance, Javelin, Elixir

3 Likes

image
Matthis now has Trec’s base level, stats, and growths (subtract 5 from HP, Spd, and Res to make them multiples of 10), except for Weapon Level which is unchanged from vanilla Matthis

3 Likes

Weapon level growth can’t be 25, it could be 20 or 30 though.
There aren’t elixirs in FE1, but were planned to be once. Gradivus fully heals you, it could be possible to reuse it’s effect on one of the unused items. If I can’t figure it out I’ll use a vuln instead.

3 Likes

Ogma:

Link
Mercenary
+Str
-Spd
Hp: 70
Str: 60
Skl: 30
Spd: 20
Luk: 50
Def: 20
Wep lvl: 40
Steel Sword and Iron Sword

2 Likes

Hello! Just a guy with a lot of FE1 experience here.

The character name limit is actually 6 bytes, as anything longer than that gets cut off in the Unit list, causing a softlock on enemy phase when the unit list is opened.

Any unit can promote if you want them to. As long as you use my latest translation patch, there’'s a nice little promotion table for each class in the game for the class to promote to and the item used to promote.

From what I recall of viewing the ASM code, growths are just values 0x1 through 0xa, and stat increases occur if the random number is greater than the growth value or something like that.

FE1 ports can definitely be edited, but there’s no tool for automatic insertion yet (maybe I should try my hand at it one day…). Darrman’s ROM map is very useful here, as there’s several tables for each part of the portrait (palette, tile ids, arrangement). The graphics for each 8x8 tile need to be inserted with a generic graphics tool like TIleLayerPro. To actually draw a decent portrait, given the palette restrictions, takes some considerable skill too. If you need a more detailed explanation, I can give one.

If you only need the vanilla ports, there’s a table that assigns each portrait by its index number to the index number of each playable character and enemy.

Reinforcements are basically just like enemy data, only stored in a different bank of ROM around the village recruits, village items, etc. From my understanding, they have a byte that determines the turn on which they spawn.

Wish you luck! :slight_smile:

9 Likes

Well, I’m gonna try this. Never submitted a character for a PME before.

Lena

Name: Lyla
Class: Archer
Asset: Hp
Flaw: Def
Growths:
Hp: 50
Str: 70
Skl: 40
Spd: 60
Luk: 40
Def: 30
Wep lvl: 20
Inv: Bowgun, Bow, Elixir.

Glass cannon female archer goes brrr.

2 Likes

Camus
Edo
Just edit the name pic and item

  • rename Gradivus as “Fenix”
  • rename Camus as “Edo”
  • change the blue in his portrait by red

And if it is possible , make it a recruitable unit
I would love it <3

2 Likes

I made him recruitable by Lorenz and use Saber’s slot.

2 Likes

Alright. Here we go.

Replacing Jagen

Name: Narcian

Class: I believe that there was a promoted wyvern class, can’t remember the name lol. Wops.

Asset: Strength
Flaw: Speed

Growths:
HP: 30
STR: 30
SPD: 10
SKL: 10
DEF: 20
RES: 10
LCK: 40
WPLV: 20

Inv:
Silver Lance
Javelin
Iron Lance
Vulnerary

2 Likes

Cain:

Name: Sarah
Class: Manakete
Asset: Speed
Flaw: Luck
Growths: 350%
Hp: 50
Str: 60
Skl: 60
Spd: 50
Luk: 70
Def: 60
Wep lvl: 20
Inv: Divinestone
vulnerary

2 Likes

Abel:

Name: Mason
Class: Mage
Asset: Skill
Flaw: Luck

Growths:
HP: 50
STR: 0
SKL: 60
SPD: 60
LCK: 40
DEF: 40
RES: 60
Wep LVL: 40
Inventory: Thunder, Vulnerary

1 Like

Dolph:

Name: Oliver
Horseman
Asset: Speed
Flaw: Def
HP: 50
Str: 60
Skl: 50
Spd: 70
Luk: 30
Def: 10
Wep lvl: 30
Inventory: Iron Bow, Steel Bow, Vulnerary
Hopefully he turns out well for ya as he did for me in my FE11 Reclass Run

2 Likes

Name: Rick
Replace: Medeus
Class: Sniper
Inventory: Arbalest (see below; PRF)

HP: 52
STR: 16
SKL: 19
SPD: 20
DEF: 16

Arbalest:
MT: 24
HIT: 100
WT: 5
CRT: 10
+15 DEF, Magic immunity (same as Magestone)

Hopefully this is a balanced but difficult final boss.

2 Likes

Name: Dark
Replace: Bantu
Class: Manakete
Asset: Def
Flaw: Luck

Growths:
HP: 30
STR/MAG: 40
SKL: 30
SPD: 30
LCK: 0
DEF: 60
RES: 30
Wep LVL: 20

Stats
HP: 20
STR: 5
SKL: 5
LUK: 5
DEF: 2
RES: 5
Wep LVL: 2
Inventory: Firestone, vulnerary

2 Likes

Name: Venom
pmu venom
Replace: Wendell
Class: Bishop
Asset: HP
Flaw: DEF

Growths:
100% HP
0% STR
10% SKL
70% WPN LVL
40% SPD
40% LCK
0% DEF
30% RES (if possible)

Inventory: Bolganone, Physic

2 Likes

I’ve never liked how darros had 0%skl so…

Name: Arros
replace:Darros
class: Archer

Growths:
40%Hp
30%STR
80%SKL
20%WLv
30%SPD
10%LCK
10%DEF

Inv: Bowgun, Vulnerary

4 Likes

Name:Richard
Replaces: Rickard
Class: Lord
Growths
Hp:60%
Str:60%
Skl:30%
Spd:70%
Lck:50%
Def:30%
Res:10%
WpLv:10%
Inventory: Rapier, Iron Sword, Vulnerary

4 Likes

Name:Shinon
Replaces: Macellan
Class:Sniper
Growths
Hp:75%
Str:65%
Skl:70%
Spd:70%
Lck:35%
Def:50%
Res:40%
WpLv:5%
Inventory: Bowgun, Vulnerary

3 Likes

Name: Wrys
Replaces: Wrys
Class: Mercenary

Asset: Str
Flaw: Lck

Growths
Hp: 40%
Str: 60%
Skl: 80%
Spd: 90%
WpLv: 20%
Lck: 10%
Def: 20%

Inventory: Iron Sword, Armorslayer, Pure Water

Wrys the beast

5 Likes