Matthis now has Trec’s base level, stats, and growths (subtract 5 from HP, Spd, and Res to make them multiples of 10), except for Weapon Level which is unchanged from vanilla Matthis
Weapon level growth can’t be 25, it could be 20 or 30 though.
There aren’t elixirs in FE1, but were planned to be once. Gradivus fully heals you, it could be possible to reuse it’s effect on one of the unused items. If I can’t figure it out I’ll use a vuln instead.
Hello! Just a guy with a lot of FE1 experience here.
The character name limit is actually 6 bytes, as anything longer than that gets cut off in the Unit list, causing a softlock on enemy phase when the unit list is opened.
Any unit can promote if you want them to. As long as you use my latest translation patch, there’'s a nice little promotion table for each class in the game for the class to promote to and the item used to promote.
From what I recall of viewing the ASM code, growths are just values 0x1 through 0xa, and stat increases occur if the random number is greater than the growth value or something like that.
FE1 ports can definitely be edited, but there’s no tool for automatic insertion yet (maybe I should try my hand at it one day…). Darrman’s ROM map is very useful here, as there’s several tables for each part of the portrait (palette, tile ids, arrangement). The graphics for each 8x8 tile need to be inserted with a generic graphics tool like TIleLayerPro. To actually draw a decent portrait, given the palette restrictions, takes some considerable skill too. If you need a more detailed explanation, I can give one.
If you only need the vanilla ports, there’s a table that assigns each portrait by its index number to the index number of each playable character and enemy.
Reinforcements are basically just like enemy data, only stored in a different bank of ROM around the village recruits, village items, etc. From my understanding, they have a byte that determines the turn on which they spawn.
Name: Oliver
Horseman
Asset: Speed
Flaw: Def
HP: 50
Str: 60
Skl: 50
Spd: 70
Luk: 30
Def: 10
Wep lvl: 30
Inventory: Iron Bow, Steel Bow, Vulnerary
Hopefully he turns out well for ya as he did for me in my FE11 Reclass Run