Text Entries Corruption

Hey guys, buildfiles noob here.

I’m running into an error when trying to add custom text entries to my skill systems buildfile. Whenever I include “DataTextInstaller.txt” in “text_buildfile.txt,” which contains all of the custom text entries I made, some of the other text entries defined in text_buidfile.txt seemingly get corrupted and turn into garbled text in-game (specifically text entries $02, $94, $B2, and entries $3A-$57).


Here, the entry that should read " Weapon rank increased to" turns into this mess.


Some more broken text.

Has anyone ran into something similar and/or know a fix? The auto-generated files in the .TextEntries folder seem to be perfectly normal, so I have absolutely no idea what could be causing this. Any help would be greatly appreciated.

Here’s my project on GitHub:

  • Hacking method: Buildfiles

  • Base Game: FE8

  • Steps to reproduce: Including DataTextInstaller.txt (contains text entries $F72 to $1104) to the buildfile. (DataTextInstaller.txt includes files that have text entries for song names, character names, class names, item names, death quotes, menu text, and chapter names btw.)

In your RepointedTextTable.event file, make the max entries number a lot higher (like 3000 or 5000 instead of 1000)

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Wow, I feel stupid. Worked perfectly, thanks for the help!

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