Honestly, I think hit rates are worse. I feel like all of the nomads have 40-60 hit rates when before, they were closer to 60-70. It’s less predictable now and more luck-based. You can usually expect what’s going to happen in a 60-70, but in the 40-60 rage, you have no idea what’s going to happen.
It’s also pretty frustrating when your only healer gets doubled by all of the nomads who can move way more than you in the rain. You don’t have enough units to form a blockade so your weaker units can hide behind it. Plus, three of your units you have would go behind the blockade, and the general who would be the best player for a blockade can’t keep up.
You badly need to boost the health of the sniper and the valkyrie. I often was stuck in the range of the nomads and the sniper and valkyrie kept getting two-hit.
I was able to get to the shops, but nothing after that. I was forced to bank on nomads missing with their 40-60 hit rates.
I was not able to make it to the boss. I gave up after three game-overs.
The nomads’ movement in the rain needs to be reduced a bit.
Increase the health of the sniper and valkyrie.
Enemy hit rates are even worse than before, and the silver/brave bows do too much damage against the low-health player units.
Shop items are unredeeming. I wish they were better.
Is the troubadour supposed to loot the village?
The general is still pretty useless in the rain. I’d give him one more movement. Maybe change his class.
To help fight the nomads, I would give the hero a hand axe.