Terrible Romhack Ideas (and some not so bad ones too)

Devil Emblem: either FE6, FE7 or FE8, but all weapons are devil weapons (and characters have atrocious luck)

Dunno if someone has already tried this, but it would be a fun hack.

5 Likes

Lag Emblem:
You don’t know the result of your previous action until you’ve already committed to your next.

Never Bring A Knife…:
All enemies have attack ranges between 2-5, and all of your units are melee.

Hero In The Making:
Units, player or enemy, at a higher level than their opponent automatically crit, you level up faster at high levels, and promotions increase growths. Basically you’re just going to snowball your two favorite units until either one can beat Seth with both hands tied behind their back.

Dis-Band of Brothers:
Units have naturally high stats, but supports build fast, if the point threshold is reached are mandatorily moved to the next rank at the end of the chapter, are unlimited in number, and give stat penalties. The stories in the supports are all the characters getting into fights of varying seriousness. War sucks.

9 Likes

Huh, kinda like that first one, if only due to original FF1 nostalgia.

1 Like

Too many Weapons!

Simply split each of the weapon type in the game into way too many subtypes to the point that the players become overwhelmed with the many weapon options.

Sword can have european light sword, katana’s, dadao, sabers, zweihanders, knife, rapier, etc.
Lances can have pikes, jousting spear, glaive, naginata, Guandao, Guisarme, etc.
Axe can have regular axes, hammer, scythe, maces, halberds, bec de corbin, etc.
Bow is turned into “physical ranged”, and can have bow, crossbow, slingshot, muskets, etc.
Anima can have fire, thunder, wind, water, earth, etc.
I don’t know how to split dark, light, and staves, so that one is up to you.

11 Likes

Each god has its own form of divine magic? Demon magic and Great Old Magic? Magical healing and herbal remedies?

5 Likes

0% growths but your units actually have good bases

1 Like

I have something similar in my own original game, but it’s that each magic type is represented by its own dragon. And there are… counts 20 so far?

1 Like

just for curiosity, how many magic per type in that game?

Speaking which, i think I’ll add some more idea. not really a romhack idea, just a chapter idea.

Death March Dungeon.
A lategame chapter. The lord(s) and one unit of your choice got stuck in a dungeon with 3 Est characters. The enemies inside are weak enough for the Est’s to fight against, but occasionally there are several enemies that can only be defeated by your lategame unit. While you can pretty much bulldoze the chapter with your now strong lord, it might be of your interest to start training the three Ests here, since after this chapter, the surviving Est will join your army.

1 Like
  1. 16 elemental chart and 1 basic. It’s not that impressive because there’s some overlap depending on that magic’s archetype.

The Middle Schooler Syndrome I speak of is the “I have the power of the Everlasting One and anime on my side! AAAAAAAA!!!!!!!!” type.

3 Likes

Scramblem:
All of the correct UI labels are there, but they’re in the wrong place. SPD is labeled STR, for example, and HP is labeled XP. Bonus points if the labels are in the right place but the fields are switched around, for example the labels for attack and wait are in the right spots, but the attack label and slot are keyed to the wait command.

6 Likes

That actually sounds hilarious for a one off stream or something like that

1 Like

Tactical Nuclear Emblem: All enemy units and player units are ballisticians and Bolting mages that start lined up on opposite edges of the map. There is a lot of high movement penalty terrain in the middle of every map, which wouldn’t be as bad of a problem if it weren’t for the fact that every objective is escape or seize. Naturally, your lord is a ballistician with 4 move.

8 Likes

Would you be offended if I made this into a real romhack?

5 Likes

Not at all, bonus points if there’s somehow also a story in there.

6 Likes

Through the Ages Emblem
Its fe7 but the player unit’s stats and growths are direct copies of FE1 stats and growths and the enemy’s stats and growths are direct copies of FE17 enemy stats and growths on maddening.

5 Likes

If every number is cut in half, though, that sort of evens out, doesn’t it? The specific numbers will be different and FE’s rigid math means it wouldn’t play exactly the same, but all the numbers would be the same size relative to each other.

1 Like

Certification Exam Emblem: Attacks with below 30% chance to hit cannot be attempted by the player or enemy.

Roid Rage Emblem: Upon using statboosters unit will be berserked.

A Mystery mansion:the protagonist wakes up in a mansion, he doesn’t know how he got there but he conveniently meets his sister who doesn’t know how he got to the mansion either, together with other people they have to find a way out of that mansion (each chapter is a room of the mansion)

1 Like