Teq's Minor Assembly Shenanigans

FE8-Slayer and Weapon Effectiveness Rework

Not going to copy the readme here, because it’s rather long. Here’s the gist:

Slayer: Normally, the slayer skill is hardcoded to bishops. This part allows you to set up an array such that other classes can get in on that sweet, sweet extra damage. I’ve also included functionality to allow a class to have different multipliers against different classes.

Weapon effectiveness: This is basically a port of Venno’s effectiveness rework for FE7, which makes it easy to create different protector items like the Fili Shield. I’ve added functionality that only allows wieldable protector items to do their job when they’re wielded (staves and rings get a free pass), along with instructions on how to remove that.

In addition, thanks to Crazycolorz’s help, the EA file also sets up all vanilla class weaknesses and item effectivenesses for you, so you don’t have to rewrite everything in Nightmare. If you decide to totally ignore the readme (which you shouldn’t, because it clearly says read me) and just assemble the file to a vanilla rom, nothing should be terribly different*.

*I made two relatively minor changes. The first is that rather than having the item effectiveness multiplier overwrite the slayer coefficient, the higher value is used. Thus, bishops now get full power of Ivaldi, rather than having to use Aura. The second minor change is that Gleipnir has monster effectiveness. I hope no one minds.

Credit goes to Vennobennu.

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