Hmm, you’re right. I checked the script for the lance in comparison with the sword crit, which does have the spark.
Here’s the sword: 2 p- SwCvS\Attack\SwCvAtk03.png 2 p- SwCvS\Attack\SwCvAtk04.png 2 p- SwCvS\Attack\SwCvAtk05.png C23 C08 C1F
Here’s the lance. 2 p- LnCvS\Attack\LnCvAtk03.png 2 p- LnCvS\Attack\LnCvAtk04.png 2 p- LnCvS\Attack\LnCvAtk05p.png C08 C23 C1F
Turns out they had the same codes but in a different order, and switching C08 and C23 fixed it. Didn’t know that could make a difference.
Added the fix.
We had this concept but not much came of it. We also had an idea of revising the nomad classes, but we don’t know which would be a better idea.
Hi, I’ve been trying to insert this animation using FEBuilder, but when the Lance cavalier animation is inserted it fails. I’ve discovered that according to Usenti the pallettes for frames 0,1,4,6, and 13 all have a slightly different pallette to the rest of the frames. Is there a known fix for this, or a revised version?
EDIT: Nevermind, got the animations working. They look great!
That’s absolutely stunning! As someone who uses a few SALVAGED animations, the work is very well appreciated and wonderful! I’m looking forward to upgrading my animations with these.
I especially like the sheer variety of weapon options included in so many SALVAGED animations, it really makes my job so much easier when it comes to making the alternate classes. I like having options available to me so even just switching up weapon types on a cavalier is very nice to be able to do. Thanks so much for the hard work!