v0.7.2.0 - Sep 25, 2022
-Officially supports Android
-Added touch and mouse controls to all menus
-Added a unified system for handling scrolling windows and menus
-Supported pressing the help buttons at the bottom of the game map screen with touch controls
-Reworked settings screens to have a consistent and intuitive design language
-Added support for zone of control/obstruct to pathfinding
-Added AI mission to seek a unit instead of simply a specific location
-Fixed errors with PCs killed in the arena
-Fixed unit move cap
-Fixed rounded window corners in Windows 11
-Added Data screen option to preparations
-Fixed spellcaster hit animation loops
-Updated UiFont character set
-Added Community menu under Extras
-Supported sending crash reports to a remote server, like metrics
It’s been a long time coming. This is a fairly large update to coincide with the latest release of FE7x, and includes full support for Android, among other things. Should still plan to provide a real guide on how to build for Android, but the project files are fully compatible now and all the ingame menus work with touch controls.
The next major things on the docket in terms of Tactile development are switching from using original XNA to fully using MonoGame, to vastly simplify the initial dev install, and possibly automating the process to update your existing games when new versions come out, if I can figure out manipulating git more from code. In the meantime I want to do some work making Tactile more appealing to use, though.