(NOTE: This is a demo version, and not the final product. Any features you see are susceptible to change Also, this game uses community assets from the SRPG Studio community and the base RTP of SRPG Studio. It is not a commercial game.)
Summary
After a war that split the continent of Tathylia into pieces (both literally and figuratively), there was relative peace. But now, the embers of war are being stoked once again by the empire of Ragiel; once shaken by the consequences of their previous war, has now steeled their resolve. Led by the forces of it’s imperial prince Juvensly on his father’s orders, Ragiel seeks to conquer the world, burning all who oppose them.
This is just one of the tales of what will be known to history as the Dragonslayer War. Follow the young mercenary, Chris, who is tasked with an important mission to protect a foreign princess. The challenges he faces are many, but his resolve mustn’t waver in the face of injustice, bigotry and battle.
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Tathylia Chronicles: Argent Moon is an Strategy Role-Playing-Game made in SapphireSoft’s SRPG Studio that is inspired by the Fire Emblem series. Specifically, the Radiant/Tellius Saga (FE9 and FE10).
- Enjoy simple, yet challenging and thought-provoking tactical grid-based battles.
- Witness and command a large cast of diverse and interesting characters from many backgrounds, with 40+ playable classes at your disposal.
- Bring an end to a war born of old scars.
Known Bugs/Issues:
- The unit menu can be a bit janky to navigate, yet is still readable and usable.
- There may be a few outdated details, sprites, typos etc. Feel free to point any you see out.
Features
- Bases! With a lot of talk conversations. And a lot of talk convos in battle which give units minor stats.
- Weapon triangle= +15 Hit and Avoid
- A slightly reworked magic triangle, including neutral Druidic/Nature Magic. Arcane/Anima is split into Fire,Thunder, and Ice.
- . Magic triangle= +3 Power, +15 Hit and Avoid
- Skills! Units start with one personal skill, and can have a maximum of 8 skills, with several scrolls throughout the game. All classes have a specific skills linked to their type. All promoted/advanced classes have skills tied to them as well, learned automatically upon promotion.
- Dyreblods, which are similar to FE9 Laguz units(NOT IN DEMO)
- The ability to see growths and support bonuses!
- Split promotions for every class.
Planned Features
*A campaign with 24 chapters.
- May change the mapchips (because something something the RTP sucks to everyone except me ig something something.)
- May add in GBA portraits.
Known and Potenial Bugs/Issues
Known and Potenial Bugs/Issues:
- The unit menu can be a bit janky to navigate, yet is still readable and usable.
- There may be a few outdated details, sprites, typos etc. Feel free to point any you see out.
Credits
CREDITS
(More to come as I take a look at all the stuff.)
Lead Developer: Blazer,The Wyvern Writer
Lead Writer: Blazer,The Wyvern Writer
Lead Designer: Blazer,The Wyvern Writer
All RTP resources by SapphireSoft
Custom Plugins:
Anarch16sync
Aren
Balberith
Cube
Francis of the Filth
Goinza
MarkyJoe
namae_kakkokari
PCMath
Pen_nie
Repeat
RogueClaris
robinco
Custom Class Graphics:
EightWinds
Fuwafuwa
gameandfun
JAPANWeb
Kashikoma
Maiser
TannerSwiftfox
Von Ithipathachai
Links
Itch.Io Link:Tathylia Chronicles:Argent Moon by Blazer The Wyvern Writer
Dropbox Link:https://www.dropbox.com/scl/fi/ic54bta8t7smn8pvsdw1k/TC-AM-V0.1.zip?rlkey=s6o9rww524mtakmd1m3utz8bt&st=hqc58zt1&dl=0
Review Form (for after you play the game): Tathylia Chronicles Demo Survey
TC Discord Server:
Blazer's Dev Server (Tathylia Chronicles)
https://feuniverse.us/t/the-fire-emblem-fangame-directory-please-add-your-own-hacks










