Some Fire Emblem Battle Sprites I'm working on

There’s no time limit to posting in your own thread.

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Glad to see you back, man! Your lich has become a permanent addition to my projects :slight_smile:

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Werewolf Transformation

Werewolf Transformation (I can’t help but see Sonic the Hedgehog while using the Ally Unit color scheme).

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Everything has been moved, you can feel free to edit your first post if you want as well

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Ahuu.
This looks amazing and would give more Laguz (or other ideas) the chance to join in.

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Full Werewolf Attack
Transform:
Werewolf Transformation
Claw Swipe:
Werewolf Attack
Critical:
Werewolf AttackCrit
Revert:
Werewolf Transformation Down
Dodge:
Werewolf Dodge

Enemy Color:
Werewolf Colors

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Welcome back!

You have some very nice work here! Really love the transformation sequence

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welcome,that’s very cool

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Class Card
Werewolf Class Card

Map Sprite
Werewolf Map Sprite (Villager with minor edits).

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A Super rough draft of a draconic creature (Thinking Lesser Dragon or Cave Dragon).

Lesser Dragon

Would attack with breath, but not elemental breath like true dragons, instead uses a poisonous breath.

Goblin
Also a Goblin idea.

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Crow

A little Imp I’ve been toying around with. Would use magic to inflict status like Stone, Sleep, Silence, or Berserk (at high levels).

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Ogre

Which Ogre Idle looks better?

I’m partial to the Left one, but the Right one sort of gives that “monster beast” feel (with it not caring for it’s weapons much).

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Woah that’s a nice ogre!

I gravitate more towards the left one as well. It looks more dynamic due to the diagonaly held sword.

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The one on the left looks like he is battle ready.

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Beyoncé said to the left and I’m incline to agree

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the right doesn’t look like it doesn’t care about its weapons, it looks like he’s calmly awaiting the battle, so if you’re going for a more feral tone, the left is the way to go

The right one has a more powerful pose imo

I appreciate the dynamic nature of the one on the left, but I do have to agree that the right feels stronger, both in pose and since the player gets to see more detail of the body. I don’t know what pose could strike a good balance between the two, though…

I could make the right part of the Critical Animation.

It stab the sword in the ground the roars before picking it up to swing it at the foe.

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Looking forward to the release of Chocobo’s motion.

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