So, I’m trying to have this condition where
if Lyn_t and Leila have their normal talk conversation, then trigger the second talk conversation which ends the chapter. My event is this.
IFET 0x01 0x13 //0x13 which is the normal talk
MOVE Lyn_t [7,12] 2
MOVE Eliwood [5,12] 2
MOVE Heath [6,12] 2
MNCH (0x6) //Events that lead to ending the chapter
ELSE 0x02 // If they didn’t have their normal talk yet, trigger this talk.
My Char events are this:
CharacterEventBothWays(0x10, BramRedEnd, Lyn_t, Leila) //End
CharacterEventBothWays(0x13, BramRed, Lyn_t, Leila) //Normal
I also have this here in my events
Idk if i need that anymore lol
so what happens is that the normal talk conversation happens, then next turn, the talk option shows up again, but it triggers the normal talk conversation again.