Hello. This is my first prep screen, and I’m having some issues. This is in FE7, but I hope to use this knowledge for FE8 in the future.
I’ve got my beginning events to end with an ENDB, and when the game hits it, it should go to the prep screen. Right? No! It half-way fades, makes all of the already loaded enemy units black, and endlessly cycles through enemy phases while still playing tile animations.
In Nightmare, I’ve selected to enable the prep screen, and I’m in a chapter that uses one in the vanilla game. I also don’t play the opening event in turn events as I’ve read I shouldn’t.
Here are my good and bad units:
[details=Good]Good:
UNIT [0x0F] [Sage] [0x36] Level(20,Ally,True) [12,16] [12,16] [Elfire,Mend,Vulnerary] [0]
UNIT [0x36] [0x2B] [0x36] Level(10,Ally,False) [11,15] [11,15] [SteelSpear,HandAxe,RuneSword,Vulnerary] [0]
UNIT [0x1F] [Swordmaster] [0x36] Level(20,Ally,True) [12,15] [12,15] [WoDao,WindSword,LanceReaver] [0]
UNIT
These aren’t the units I plan on using, but these are here for testing purposes.[/details]
[details=Bad]Bad:
UNIT [0x62] [0x01] [Nergal] Level(20,Enemy,True) [9,10] [9,10] [BraveSpear] [0]
UNIT [0x62] [0x01] [Nergal] Level(20,Enemy,True) [11,10] [11,10] [BraveSpear] [0]
UNIT [0x62] [0x01] [Nergal] Level(20,Enemy,True) [12,11] [12,11] [Spear] [0]
UNIT [0x62] [0x01] [Nergal] Level(20,Enemy,True) [13,12] [13,12] [Spear] [0]
UNIT [0x62] [Sniper] [Nergal] Level(20,Enemy,True) [13,7] [13,7] [SilverBow,Longbow] [0]
UNIT [0x62] [Sniper] [Nergal] Level(20,Enemy,True) [13,9] [13,9] [SilverBow,Longbow] [0]
UNIT [0x62] [Sage] [Nergal] Level(20,Enemy,True) [14,8] [14,8] [Fire,Bolting] Guard
UNIT [0x62] [Hero] [Nergal] Level(20,Enemy,True) [9,6] [9,6] [SteelBlade,KillerAxe] AttackInRange
UNIT [0x62] [Hero] [Nergal] Level(20,Enemy,True) [11,6] [11,6] [BraveAxe,KillingEdge] AttackInRange
UNIT [0x62] [Druid] [Nergal] Level(20,Enemy,True) [13,4] [13,4] [Fenrir,Eclipse,Thunder] Guard
UNIT [0x62] [0x2B] [Nergal] Level(20,Enemy,True) [10,3] [10,3] [SilverBlade,Tomahawk] [0x0,0x22,0x0,0x0]
UNIT [0x62] [Swordmaster] [Nergal] Level(20,Enemy,True) [7,2] [7,2] [WoDao] [0]
UNIT [0x72] [Warrior] [Nergal] Level(20,Enemy,True) [6,4] [6,4] [SilverAxe,KillerBow,ChestKey] AttackInRange
UNIT [0x72] [General] [Nergal] Level(20,Enemy,True) [2,3] [2,3] [SilverSpear,HandAxe,LongSword,ChestKey] GuardTile
UNIT [0x62] [Bishop] [Nergal] Level(20,Enemy,True) [3,12] [3,12] [Aura,Physic] [0]
UNIT [0x62] [Berserker] [Nergal] Level(20,Enemy,True) [2,13] [2,13] [BraveAxe] [0]
UNIT [0x62] [Sniper] [Nergal] Level(20,Enemy,True) [7,6] [7,6] [BraveBow] AttackInRange
UNIT [0x62] [Sniper] [Nergal] Level(20,Enemy,True) [7,9] [7,9] [BraveBow] AttackInRange
UNIT
[/details]
Is there something I’m missing? As I said, this is my first prep screen, so I’m not quite sure what else there is to add.