So, I’m trying to make a hack based on vanilla FE8 (rewriting dialog, making stuff challenging, etc). For the prologue I just took the dumped Prologue.event, edited it a bit and used that. But for chapter 1 I’ve decided I want to ditch the vanilla event file completely and start fresh. Except I’ve run into one small (and by small I mean huge) problem: Whenever I select a unit the game softlocks. The selected unit freezes in place, but music keeps playing, other units keep doing their idle animation, etc.
If I use the dumped event file for chapter 1, it works (except for one oddity: the Frelian merc counterattacks while dead, though that was easily fixed by remaking the scripted fight).
More context: I only use Event Assembler to edit the ROM. I’ve got the skill system installed, and the Modular Minimug Box + the RNG Randomizer patch.
Here’s my event file. I’d only just started on it and loaded it up to see if it worked.
#include eastdlib.event EventPointerTable(0x0A, CH1_PointerList) CH1_PointerList: POIN CH1_TurnBasedEvents POIN CH1_CharacterBasedEvents POIN CH1_LocationBasedEvents POIN CH1_MiscBasedEvents POIN CH1_Dunno CH1_Dunno CH1_Dunno POIN CH1_Tutorial POIN CH1_Ballista1 CH1_Ballista2 POIN CH1_Units1 CH1_Units1 POIN $0 $0 $0 $0 $0 $0 POIN CH1_BeginningScene CH1_EndingScene CH1_TurnBasedEvents: TURN ALIGN 32 //For some reason, CharacterBasedEvents have to be 32-Aligned? CH1_CharacterBasedEvents: CHAR CH1_LocationBasedEvents: LOCA CH1_MiscBasedEvents: CauseGameOverIfLordDies DefeatBoss(CH1_EndingScene) AFEV CH1_Dunno: //DO NOT TOUCH BYTE $00 ALIGN 4 CH1_Tutorial: //DO NOT TOUCH BYTE $00 ALIGN 4 CH1_Ballista1: BLST CH1_Ballista2: BLST ALIGN 4 CH1_Units1: //Add Player Units UNIT Eirika EirikaLord Eirika Level(1,Ally,False) [13,9] 0b 0x0 0x0 0x0 [0x0] NoAI UNIT Seth Paladin Eirika Level(1,Ally,False) [14,8] 0b 0x0 0x0 0x0 [0x0] NoAI UNIT CH1_EnemyUnits: UNIT Breguet Knight Breguet 0x24 [2,9] 0b 0x0 0x0 0x0 [0x14,0x0,0x0,0x0] [0x3,0x3,0x9,0x20] UNIT CH1_BeginningScene: FADU 0x8 LOAD2 0x1 CH1_Units1 ENUN LOAD1 0x1 CH1_EnemyUnits ENUN ENDA CH1_EndingScene: MNCH 0x01 //TODO: Replace with proper code for next chapter. ENDA