Two things:
Firstly, I’ve updated ModularEXP to support EXP from staves. The way staff EXP is handled is completely different from combat, so another routine has been added to handle that. No need to change the installation method whatsoever, just redownload the .asm and .elf files.
Also, I’ve slightly modified how 0 EXP is handled. The routine will always output a number between 1 and 100 inclusive… UNLESS you multiply by 0 at some point. This means that if you want to conditionally eliminate EXP gain, you can multiply by 0.
Let me know if you find any bugs!
Secondly, I figured I may as well post something I’ve been sitting on for a while.
Do you use buildfiles? Do you detest PFinder?
Well I’ve uploaded “Repointers.event” which can be #incuded to repoint all of the major data tables… or use it as documentation or something.
Currently Supported Tables
Item Table
Item Target Table
Item Usability Table
Item Effect Table
Class Table
Character Table
Spell Association Table
Promotion Branch Table (This was a pain tbh)
Chapter Data Table
Standing Map Sprite Table
Moving Map Sprite Tables
Death Quote Table
Battle Quote Table
Spell Table
Summon Character Table (Also kind of a pain)
Text Table
Character Forcer Table
Sound Room
Portrait Table
Let me know if there are tables I’m missing.
This is very similar to the file I use to repoint everything for LoA, so it’s pretty well tested. If it does cause problems, however, don’t hesitate to let me know!