Should battle music and map music be the same? Or different?

Something that I noticed is that hacks often either have the battle music be different, like in vanilla, or the same, meaning the map music continues to play even during the battle animations. I think it’s an interesting difference, with battle music “breaking up” the map movements. Personally I like when the map music continues, I think that having it flow into the battles makes everything smoother. But it’s an interesting thing to consider when crafting a hack.

  • Map music should flow into battle animations!
  • Battle music should be unique!
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I think it could be used as a tone setter for specific maps. Some would have a particular theme playing in its map, that continues into battle unlike other maps. That would be interesting.

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