Hello, apologies if I’m bothering you but have you made this patch compatible with Skill system yet or no?
Is the steal display based on the value of the sell price or the full price?
Hey. I noticed that the Icon for dropables overtakes part of the Poison graphic.
And in gameplay, it looks bad

Isn’t there a way to place the brown bag in a different area of the icon sheet? Maybe right beside the green one in the area I marked with a question mark. Or maybe a way to make poison not display those tiles, if there is no other way.
Ok, I am sharing a fix given to me by SomeonePassingBy. This fixes the issue of the patch overtaking part of the poison graphic. (This fix is shared with his permission)
Put the following at the very end of Display Droppable Item.event:
PUSH
ORG 0x278a0 // Load Icon Position
SHORT 0x4b1e // ldr r3, =0x030
ORG 0x2789e // Change Blinking Icon Size
SHORT 0x4a22 // ldr r2, =0x8590F44
ORG 0x2791C // Icon Priority and Position
WORD 0x830
POP
Then, in line 14 of FE8_Stealable_Droppable/asm/DroppableItem.asm, replace 0x840 with 0x831
And finally, drag “DroppableItem.asm” into “Assemble ARM.bat”
(I don’t know how to code at all, so I have no idea how any of this works)
This will make it so the graphic for the Stealable Item brown bag is relocated to the space below the the Blue Diamond Icon, and to the Right of the Dancer Ring status Icon. This also changes the palette for the latter and forces it to be 8x8, but that is easily fixable.
This is the new Status Icon sheet I am using:
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Also, the boot Icon, is for the Freeze Status. He also made a hack that makes the status display an icon different than that of Sleep. I will post the hack later, with his permission.
EDIT: Forgot a few steps
I tried Addin the Freelancer Patch to the patch2 folder of FEBuilder but it doesn’t appear.
Do I Have to do Something else?
You have to use the Insert EA menu, found in Advanced Menu (bottom left corner).
Make sure the installer is configured to your liking before installing.
Are there any extra steps? I’m just trying put the Xane functionality on a vanilla Sacred Stones rom now (intend to have it in a larger game with skill systems and all that stuff later, just what to get the basics working now). I’m using Insert EA and selecting FreeLancerEA.txt but nothing seems to work. With the default parameters Eirika should have the skill in the prologue. I tried expanding the default menu list in case it needs to have room there and changing the default text, but the option to copy Seth just doesn’t appear.
EDIT: Managed to get it working on a vanilla rom first by installing skill systems. I guess it assumes the user is using skill systems. But still having trouble getting it working on my actual game with a lot more patches and a custom skill build. When importing there the 2E menu command says it has a dangerous pointer, 2F seems try to be the Mimic command and when tested in game, if a unit with the mimc command shows up the music cuts out and units lose access to the wait command. So there’s some kind of compatibility issue here.
This is awesome, I have been wanting to have a freelancer in a hack for a long time! On a small sidenote is there a way to make it copy the magic stat? I noticed in the gif that it wasn’t copied. But still I am very happy that this exists.
TMGC Buildfiles has additional code for storing the Magic stat. It’s just a few extra lines of code.

