Romhack - Fire Emblem: Overload V.0.2

3/2/26

Oh, hey look the closest thing we have for Key art for this.

PROJECT OVERLOAD: V0.2/DEMO

Don’t you hate it when your self-insert goes and becomes their own person with thoughts and beliefs of their own? No? Just me?

Inspired heavily by Octopath and Disgaea I sought out to make a FE hack experience unlike any that have been done so far!

In this hack instead of having a large army consisting of 20-40 people, you’ll focus on your 8 main units, one for each of the 8 weapon types. Of course, you’ll be supported by an assortment of friendly faces willing to help your cause!

Let’s get straight to talking about all the things in this hack that truly make it a sight to behold!

(Pardon the Feh Impression incoming)

\[Overloads, what are they?\]

Our main octet has the ability to activate special commands called Overloads!

These are all unique skills that can do wild things and help you keep the pressure on the enemy or serve as a deciding factor for your big turnaround in a battle!

But what can they do?

Well Im glad you (didn’t) asked!

Screenshot 2026-03-02 212125

See this little guy here? Well, his name is Kohan and he’s got a knack for fast work! So, when the going gets tough for him…

Screenshot 2026-03-02 212135

Look at that! A fiery aura and the energy to take down the first unlucky guy he comes across!

Screenshot 2026-03-02 212633

Whoa! a 2 V.s 1? That can’t be fair… Well for them at least! When Kohan starts to flare up, he can take another action right away after defeating an enemy!

Screenshot 2026-03-02 212220

War is goanna put you on the backfoot with 1,000 enemies and impossible odds so show off your stuff and beat the enemy with skills like they’ve never seen before!

\[Supports and Skills!\]

Once you unlock your basecamp you can do a number of activities!

Bonding with your close allies is the most important by far!

Screenshot 2026-03-02 213826

b68deba8558cf68749fc253326910eb627c3929b

Legretto and Ediea are certainly hard workers, they both need a break and I’m sure the two would love to spend their time at base together!

Screenshot 2026-03-02 213856

Let’s have Ediea reserve some space so the two can relax! They could talk about plenty of things, do anything in town or simply enjoy each other’s company!

Did you see that? Not only did their affinity for each other increase but they also learned a skill! Being around good people always brings out the best in us after all!

Not only will bonding with your allies give bonuses in battle, but these bonuses will apply no matter how far away they are on the battlefield. Whats more the skills our cast learns is determined soley by who they choose to get close with.

*Do mind that supports have not been written yet.

\[Levels and Promotion}

Classes tend to matter quite alot for the average soldier and our band is no exception!

Screenshot 2026-03-02 215258

Screenshot 2026-03-02 215031

Huh? Oh, hello there you two, What’s that? You think you’re ready to change classes? I couldn’t agree more!

Screenshot 2026-03-02 215040

Our armored lord Seleste is Lv15 and plenty strong enough for a power boost like this! Why she can even promote herself!

But hmm… What to choose… It’s a tough choice and we aren’t sure what to do yet! Perhaps we should put it off for now? Our level wont reset upon promotion so maybe it could be best to wait and see how her stats unfold or what skills she may learn? If there’s too many things to consider, perhaps whatever sounds the most interesting then!

Screenshot 2026-03-02 215115

Xane on the other hand… He isn’t at lv15 yet so he can’t promote himself… Oh wait I know! Since we have this Overseal laying around from a while ago, he can promote right now even if he was at Lv1! It’s a rare resource but I think he can make great use of it! Resources are made to be spent after all!

\[Weapons and the Weapon Triangle\]

Screenshot 2026-03-02 220251

Screenshot 2026-03-02 220308

It seems like the mercenaries of the group Cerra and Derrick are deep in conversation! Lets see what its about!

Ah Derricks asking why Cerra doesn’t use a steel weapon like he does all the time. They might slow you down, but they give a defensive boost, and if you can get the weapon triangle advantage these weapons along with silver weapons can double the bonuses from the advantage!

Steel weapons are good, but they also double the penalties from being at disadvantage… It’s best to bring a healthy mix of weapons like a Knightkneeler or a Javelin. They may be very heavy, but their effects are always incredibly useful when used correctly.

This may not be the hardest or most challenging Romack on the platform, but it’ll hopefully be a grand experience none the less!

Feel free to leave your most direct thoughts and criticisms about it and hope to see you much further down the road when the project is 100% complete!

-The Red Dork

P.S If any of these ideas or concepts sounds like reallyreallyreally cool to you and you want to use them feel free to contact me at all and I will gladly share a file or two of all the event sequencing. (Overloads, the basecamp certain gimmicks etc.)

6 Likes

Congratulations on getting your project ready for public viewing. That said, please add your credits to the OP.

Going to try and spoiler text it so i don’t ruin anything
All this to say i really like a lot of the ideas in this and i thought kylis and em were super cool. Hoping you see this through and if/when you do i will play the finished thing

5 Big Booms

Summary

First thoughts genuinely not trying to be overly critical at all. Also i am not the best Fire Emblem player so othered will have better insight and experience with ways to improve things i don’t even think about.

Weapon Changes are interesting i feel like it personally hurts some u it’s more than others.

Confusing intro
Consistent typos
Way too many ellipses
Needs new music

Chapter P
Not bad overall I like the small maps and it feels like each turn is very important.

Enemies feel threatening and feel stronger than your units.

DIslike the high crit rates because it causes frustrating unnecessary restarts.

Chapter 1
Significantly easier Kylis murders everything

The boss of this map being a Knight and having an anti mage lance and item that gives +8 res was a good choice feels more thought out than chapter P boss who doesn’t even attack kohan until her fiery blood activates.

Interesting to make lancer unit the healer also personally like the change, 2 range feels unnecessary and too good. it being 1 range heal would probably be a better balance change.

Also personal opinion but i dislike that every unit gets a PRF Weapon. Also worry with how many good tools and items are handed out if maybe it’s too much.

Player units Palettes feel similar but clash with enemy units a bit maybe you could edit the enemy palettes.

Maybe have the star sphere be a physical item in kohans inventory even if it has no effect or bonus. it being in his inventory would stick out more so that when he’s talking to willow about having it in chapter 1 it would make sense.

a lot of characters feel very samesy with how quirky and sarcastic they are.
“lol you’re the boss”

Chapter 2
Visual map glitch when bandit is talking during cutscene.

Also easier than chapter p.
Not much to say good map.
Willow 3 range tome trivializes boss fights.
These bosses definitely need work lmao

Feel very conflicted on the time of Willows character as she’s the Lord? of the kingdom and speaks so casually “what’s up?” calling Zona Man.

Also Making the wyvern unit in chapter 2 have blank perk helps balance having an early wyvern, really think this was a good idea.

Chapter 3

Thief with red gem gets stuck trying to unlock door to room with archers on forts and he just keeps trying to open door over and over.

Reinforcement Cavalier spawns with Magus Blade but cannot use swords

when archers on forts doors open there is a graphic error and the text overlays the map