Hello all! I am proud to present, what I personally consider, the Map Making equivalent to submitting a finger painting as a resume! Found below are (most) of the chapters in Shadow Dragon. The kicker, however, is they are a Frankenstein, amalgamation monstrosity! Tiles are flipped, multiple tilesets are used, you name it! And no, it isn’t done in the artsy Picasso way.
This is done by one who is self-taught in Tiled (I know less than the basics) but has grand ambitions!! Mostly I just wanted to get my ideas out there, so I wasn’t going for pretty. What I lack in talent, I make up for in…personality? Maybe?
Anyways, I just keep jotting down these ideas without anyone to bounce em back with, so critique is appreciated. And if seeing my attempts at “ART” stirs something within you, then please, undertake this. Because I am too lazy to want to actually learn and get better. Bottom line, just look at em and tell me what you think.
Also this is my first time posting here. Am I supposed to hide all the images? Who knows?
Edit: God this whole thing is a process. Dumping images w/out descriptions in the replies. Also the rest of the Ch descriptions. I’m not made for this much work.
Notes
- I meant to state, I’ve taken liberties in trimming map’ empty space to address GBA’s lower Unit/Class movement.
- Units: Placed to convey my general concepts. Purple Units are (ENMY) reinforcements. If an (OTHR) Unit is on an entrance, probably a VISIT recruit.
- Tile placements are mostly 1-for-1, but I am not sure of what each tile’s collisions are. Well, before shuffling the whole thing…
- Literally everything here is up for revision. Just getting my ideas out.
- Credit to WAve for those big bridge tilesets. Love using those suckers.
Ch.4: Battle in the Lea
- Made Matthis a Soldier (too many cavaliers imo)
- [NE] area I cut for the most part. Now an optional area which gives items, EXP, etc. Ignoring it though causes rear pressure.
- Breakable tree added so the extra path doesn’t punish you by taking more turns.
Ch.5: Champions of Aurelis
- Made the Wolfguard (OTHR) to diversify the map objective aside from just “reconvene w/ (PLYR) Units”.
- Made Vyland a Heavy Cavalier for diversity.
Ch.6: Fire Emblem
- Hardin auto-joins from the start. He served as Nyna’s retainer in the CH prior while the Wolfguard sought Marth’s aid. Hardin and Nyna regroup with them at Aurelis Castle.
- Rickard is (OTHR) because it just made more sense to me. Guessing they just didn’t have (OTHR) Units in the original.
Ch.6x: In War's Grip
- Athena (OTHR) defends Village, put pep in your step to recruit her and defend the village.
- Breakable trees to make pirate area seem more disjointed from the mainland.
Ch.7: Lefcandith Gauntlet
Ch.8: Port Warren
- Frustrated by empty space and shrank likely more than necessary.
- Made Roger a Soldier (too many armor, too)
- Recruit Radd in Base Convo, then Caesar from Arena (defeat, then pay him (free if w/ Radd))
Ch.9: The Pyrathi Dragon
- Wanted to make a “Fog of War”
- Added flier reinforcements, meant to showcase Jeorge.
Ch.10: Princess Minerva
- Made Maria (OTHR) because I can.
- +2 (ENMY) from [NE] for immediate pressure, 2 from [W] to feel less barren, 2 reinf. [SW] for westside pressure.
Ch.11.1: Knorda Market (New)
- Original map, mandatory Linde recruit. Defend her and the slave children (OTHR).
- Boss is a slaver. Kill slavers, no exceptions.
- Potentially Anna VISIT for Jake next Ch?
Ch.11.2: Archanean Pass
- This one was a crapshoot tbh.
- Get outta [SE] area and gun for the palace. Defeat Hero at the fort to open the gates. Use fliers (caution bows) or go narrow path.
- [SW] is direct tie-in to FE12 Ch prior to this map’s parallel. A place to request reinforcements? Idk I need some incentive down there.
Ch.12: The Ageless Palace
- Expanded [NW] for prisonbreak optional event for Midia’s group (pay Rickard in base convo, he frees em Turn##, gives basic weps, and has better EXP/Items/Drops. Also brief dialogue).
- [N] reinf. pressures rear (previously empty space).
Ch.12x: A Traitor's Worth
- Wanted to be “Fog of War”
- Horace recruit change: VISIT both villages, then TALK to Horace (Marth/Midia/Boah).
Ch.13: The Wooden Cavalry
- Filling empty space w/(ENMY). Spread out better and less ballistae.
- Small access paths for both suggestive-looking land elevations. Makes it look less angular and more natural land formations.
- Beck is a Bow Trooper like in FE12
- Grigas is a Bow Trooper because no one wants a ballistician on a throne tile.
Ch.14: Land of Sorrow
- Another crapshoot. Not much changed but trimming down on empty areas.
- Hoped to implement a Secondary Boss, maybe near the Vendor/Armory.
Ch.15: An Oasis of Magic
- Admittedly more fun to work on. Trimmed extra space, add a couple walkable sandstone in the center, and reinf. [SW] to feel less empty.
Ch.16: The Battle for Altea, Pt.1
- Made Two-Parter because I thought it’d be an epic conclusion to Marth’s personal subplot. But expansion created lots of water.
- Cross the first bridges and destroy them in an event, showing (ENMY) reinf. from [E] prison won’t reach.
- Escape [SW] to go directly to Ch.16-2. This is low risk/low reward; blocks Gaiden access.
- Seize [NW] fort to access Ch.16x. Higher risk path for more EXP and paralogue.
- [SE] reinf. meant for rear pressure.
Ch.16: The Battle for Altea, Pt.2
Ch.16x: Helena Castle
Ch.17: Star and Savior
Ch.18: The Sable Order
Ch.19: Manakete Princess
Ch.20.1: Camus the Sable
Ch.20.2: Grust's Last Bastion
Ch.20.3: The Lair of Fire
Ch.21: Clash in Macedon
Ch.22: A Knight-Filled Sky
Ch.22x: Esoteric Darkness
Ch.23: Dark Pontifex
Ch.24: The Dragonkin Realm
Ch.24x: The Alterspire
Ch.25: Chosen by Fate
- Enclosed