“Scary Spooky Monsters” project is about an effort to make promoted monsters actually look good
and not just be a “recolor”.
The end plan is to add these to the “Sacred War” project at the end
and will also add the names of the contributors to the credits
while also benefiting anyone that wants better monsters.
I already started on the Promoted Centaur and did the melee Axe animation
Hmph.
Now I know why no one bothered with the monsters for over a decade:
There’s extremely small sample (almost none) of sprites with the amount of detail and frames like the GBAFE games.
Anyway, I’m still going forward with it albeit slowly.
Centaur Melee Axe - COMPLETE (as shown in OP)
Centaur Ranged Axe - COMPLETE
Centaur Bow - COMPLETE
Centaur disarmed - COMPLETE
Deathgoyle Melee and Ranged - COMPLETE
Deathgoyle Disarmed - COMPLETE
Deathgoyle Portrait - COMPLETE
Skeleton Bow - Complete
Skeleton Spear (Melee - Ranged) - COMPLETE
Hmph. Still halfway…
Still have to do Skeleton Swords, something with the eyes and something with the spiders.
Infinity cooler to play a small race with a medium sized bird companion. Flyin’ kicks ass. (Not sure if medium sized birds are available in DnD but there’s a few in Pathfinder). Nerd flexin’.
Back on topic. An anim that’s just 2 eyeballs that dont sync up would be pretty spoopy.
I’d love to see some animations for “new” monsters instead of just slapping armor on all of the existing ones. Give me a Harpy from TRS. Or the Fiend class from Echoes. Or a frickin’ Basilisk. Or a Golem. Get jiggy with it. Also a Deathgoyle Axe animation would be neat so that they have some more weapon diversity.
I’m looking forward to seeing how this turns out.
Updating the monsters is something i’ve wanted to do for a while but never got around to outside of stuff like the lazy edits to give the claw monsters a ranged animation
Also I already did a thing for T2 skeletons but if anyone wants to make a fancier version im all for it
Good idea indeed. I want to contribute. These are my entries
Wight axe/sword
A wight meant to be less “dead” than a skeleton, so I made it with more flesh and muscles