Reloading Units after Removed from Party

  • Hacking method: I am using FEbuilder. I have a report.7z file, but I can’t upload the file to this message. If anybody knows how I can provide the file, I will.
  • Base Game: Fe8
  • Steps to reproduce: Problem will occur automatically as the units will not be reloaded from a previous chapter (20x).

This is a mod of Fe8 but it has additional chapters. Chapter 21x (which has some mild changes from the vanilla) has a problem (I am focusing on Eirika route but Ephraim route probably has the same issues). I created a chapter 20x, where you choose 12 units to defend staircases (it still needs some work itself). Those 12 units are then removed from your party before chapter 21 (I reloaded the units into their coordinates from the beginning of the chapter and then used “Remove unit at coordinates[MAPX:X][MAPY:Y] from the party. Sets Escaped status bitflag to on(REMU)” command at each starting coordinates. This successfully removes the units you choose for chapter 20x from your party. However, I tried to reload (REVEAL) them in Chapter 21x on turn 2 by reloading units using the same units ID from chapter 20x. That did not work and only moves or loads Seth. Does anybody know how implement a reloading of units that the player selects? How do I reveal the specific units removed from chapter 20x?