Is it possible to create a weighted item that when you remove it your speed stack increases like a like a weighted ring do you know how like an anime a character would wear weighted equipment for training purposes and once he removes it he becomes infinitely faster similar to Rock Lee do you think that’s possible
I mean… TMGC has some items increase growths. Like the leg weight (it’s called something like that anyway) which increases the carrier’s speed and skill growths but decreases others. So yeah, it’s possible. You may also be able to make an item debuff speed while equipped, but I don’t remember any items that directly debuff a stat, but it’s concievable. Yeah. There you go.
Personally I find growth-boosting items usually makes gameplay less enjoyable, as I fixate on maximizing use out of the items, continually trading them around. Maybe it’s just a me problem, though.
In pokemblem, players can access the lucky egg (which doubles growths and exp rates) after collecting all the badges. This way, players who grind can quickly finish capping stats before the league. There’s not much opportunity cost to this, as grinding is only limited by stat caps, and important stats will be capping or nearly capped around the league anyway, so players will swap back to proper held items in time. Plus you can purchase more lucky eggs at the league, so no need for trading it around.
yes, atleast in fe8 there is a roundabout way to do this
guide (wall of text)
download this patch:
define the item you would like to be untradeable in the editor patch:
download this patch or the skillsystem patch which comes with it:
allocate stat boosts and set them to lower a stat:
tick the passive boosts box in the item tags:
give it to a unit through their starting inventory or an event and they will have an inexorable debuff
in order to remove the item install this patch or the one below it:
create an event with one of the commands the patch adds:
specify the unit and item to remove:
call the event to remove the item







