Random Events in FE8 Event Editor

Does anyone have any examples or documentation on this? I looked, and maybe I’m just blind, but I didn’t find anything on this yet.

I am specifically looking at these two commands in the FEBuilder Event Editor:
Get a random number
Get random number in range of

Any insight into this would be appreciated.

EDIT*
Alright, I figured it out.

Like most “check” commands, the result is stored in memory slot C, which you can then use to branch. There’s a template with an example of its usage in FEBuilder.

1 Like