Questions about FEBuilder CG Image

I was wondering about the color reduction of the CG image.

Originally, the palette of CG in GBAFE is used with 128 pieces (8 colors).
↓↓↓

Yet, when I import this image, for some reason it only has 16 (1 color).
↓↓↓

Can anyone tell me why?
If I don’t, I end up with a CG image that doesn’t have enough color distinction to be powerful and I can’t tell what the scene is about. I’ve been struggling with this for a long time.


↑If you would like, I would like you to convert these images for CG.
m(_ _)m

Colour reduction tool gave me 4 palettes. Still not 8, but I guess it’s a bit better.
CG (2)

I don’t know if you are aware, but each 8x8 tile can only use 1 of 8 palettes. I’m guessing the original images aren’t built like this. You’d probably get better results if you prepare the images such that they don’t violate this constraint instead of using the colour reduction tool.

1 Like

Why do you bother to manually change it to a bad value when the preset gives the best value by default?


8 is the default instead of 16.


The top is before conversion and the bottom is after conversion.

It’s a lot of work, but since It’s only using 4 palettes, I think it’s possible to manually color using the remaining 4 palettes.
If you stick to the green expression.

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Because it doesn’t work even with that default(8 palette) setting. As in your attached image, converting with the default values does indeed convert to 4 palettes. If you can import it as it is, then there is no problem. However, that was not the case for me. When I import the converted 4-palette CG image, I am forced to recommend automatic conversion.


↓自動変換してインポート クリック後↓

キャプチャ
もしくは↓


パレット1つだけになってしまいます。

When I import that auto-converted CG image, as I said, I am reduced to one palette.

Is there any other reason for this? I apologize for asking this question repeatedly, but I would appreciate your help.

何度も試してみましたがやっぱりデフォルトで設定された状態で減色してもうまくいかないみたいです…
それがこちらです↓

TSAフォーマット違反というのがよくわからないのですが
この画像のフォーマット?が壊れているのでしょうか?
異なるパレット番号1というのもわからないです…

もう少し自分でも調べてみようと思います。

That’s what the error message says.
Your CG(1).png is in violation of TSA rules.

About TSA Rule
Briefly, it divides the image into 8x8 cells and allows you to use one kind of palette (16 colors) in each cell.
For each cell, you can choose which palette you want to use.
For example, since this cell is displaying a blue sky, you can assign a palette specific to blue.

Only one palette can be used in a single cell.
If you use colors from two different palettes in a single cell, you will violate this rule.

This can be explained graphically as follows.

In BG(CG), you can have up to 8 different palettes.
This image of dragon has 4 different palettes.

I will attach a color-reduced image as usual, so please try importing it.
It should work properly.
CG (2)

Let’s talk a little more about the your CG(1).png error.
I don’t know how you created this image, but this image violates the TSA rules as shown in the error message.
Let’s take a closer look at the cell in the error message.

In this cell, there are two different palette colors specified.
Most of them are the colors of palette0.
However, some of them use colors from palette 3.
The rule is “only one palette can be specified in one cell”, so this cell violates that rule.

Most of the colors in this 8x8 cell use palette0,
1

but, some colors use the color of palette3.

You are violating the TSA rules because you are specifying the colors of two palettes in one cell at the same time.

2 Likes

I see! Thank you for that very clear explanation!
For some reason, my CG images immediately after the color reduction process to 8 palettes are exported with TSA violations, but now that I understand TSA, I think I can fix that somehow with your explanation.
Thanks for your help! m(_ _)m