Question about mechanics

Hi again, thanks for all the responses in my last thread, they’re super helpful and have given me a lot to think on. I’m wondering something completely different this time: is it possible to create a weapon that would cause a game over upon breaking?

Specifically in FEbuilder.

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I… I think that you can create a ASM thing and install it with FEBuilder.

Create a range-based event encompassing the entire map with no flag (this will cause it to activate after every action). Install the patch “check all units and transporter for item” and run the check in the event. If the check returns false for the specific weapon, call a game over.

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beautiful, thanks a million.

This is so well-explained.