Pokemon PMEmerald

This is PMEmerald! Edit any Pokemon of your choice into anything you want! Regional Forms, Convergent Evolutions, an entirely new Pokemon, a random Touhou character, or any other character! No edits to trainers or the plot, this is for editing Pokemon.

Rules:

Everything in Gens 1-9 is on the table except banned moves/abilities/items.
Fully-Evolved Pokemon, and Pokemon unable to evolve, have 480 BST.
Pokemon who can evolve once gain 360 BST.
Pokemon who can evolve into a Pokemon who can evolve gain 300 BST.
It does not matter what the BST of your Pokemon was.
No stat can go over 140 or under 20.
No custom types, abilities or moves, even if they’re just an existing ability or move renamed or retyped.
Triple-Typed Pokemon are allowed!

Engine Changes:

The Earth Type replaces the Rock and Ground type.

Moves do not have their damage increased by the STAB bonus. Moves that don’t match the attacker’s type gain an Other Attack Type Penalty or “OATH”, reducing their damage to 25%.

I have altered the Type Chart to rebalance it, I won’t announce the whole thing just yet but don’t be afraid to give your Pokemon types or type combinations that would be weak in mainline games. There are no immunities granted by types or abilities.

Paralysis reduces your speed by 75% but cannot immobilize you.

Confusion damages you each turn like Burn and halves your Attack and Special Attack but cannot prevent you from attacking.

Flinch lasts until the start of your second attack, and can only be applied by performing a Super Effective attack with STAB bonus.

Critical Hits can only be performed by a Super Effective attack with STAB bonus, dealing 1.5x damage. Every effect that alters Critical Hit chance or guarantees Critical Hits was removed.

Potential positive move effects, such as those affected by Serene Grace, only apply on Super Effective STAB Criticals.

Super Effective Moves hit for 3x damage. Additional type weaknesses raise the damage multiplier by 0.5x. Yes, a Water-Type Vaporeon now takes 3x damage from Thunder while a Water/Flying-type Gyarados takes 3.5x. If Ghost was weak to Electric and Gyarados was Water/Flying/Ghost-type, it would take 4x damage.

Not Very Effective moves hit for 0.25x damage. Subsequent levels of resistances reduce the effectiveness multiplier by 0.1x. A Pokemon with three types that resist one attack would take 0.05x damage from that attack.

All stat-boosting effects raise or lowers a Pokemon’s stats by +3 levels, and -1 stat level is lost at the end of each turn. During stat calculation Pokemon with any positive stat stages to a stat will fight as if it has a +2 stage boost to that stat, and any Pokemon with negative stat stages to a stat will fight as if it has a -2 penalty to that attack. Therefore raising your Pokemon’s stats with multiple uses of a stat-boosting move will only extend the buff’s duration, not its effect.

All PP-boosting items are removed from the game and all moves have had their PP divided by 2 then rounded to 1 if under 2, otherwise rounded to the nearest multiple of 2. Struggle now kills the user when selected, without attacking, and has been renamed to Faint.

Level 50 is the maximum level cap. All Pokemon take and deal damage and calculate stats as if they were level 50 at all times. Pokemon gain 0 EXP from foes under their level. Pokemon can have their learned moves altered for free from the Party Screen at will, learning any move they are currently capable of learning. Any Pokemon who learns moves or evolves at or above level 50 has had its evolution and move-learning moments adjusted accordingly.

EV and IV calculation has been altered so that being level 50 does not affect what EVs and IVs do to your stats. All Pokemon are generated with perfectly maximized IVs and consumable items exist to reduce your Speed to 1 or your Attack to 1. EV gain from battle is determined by your Nature, which can be changed from the Party Screen, and each defeated opponent grants 1 Speed EV and 1 EV in the stat the Nature improves, unless the Nature reduces Speed, in which case 1 HP EV is obtained instead of Speed. EVs are no longer divided by 4 during calculation, they are capped at 64 in 1 stat and 128 total, so you will never accidentally gain 201 EVs in one stat wasting a point when dividing by 4 and rounding down. Hidden Power has been removed from the game.

Aside from Pokeballs, Items cannot be used in battle.

Submission Format:

Base Pokémon: Zigzagoon
Type: Normal → Fire/Dark
Abilities: Pickup → Intimidate
Stats:
HP: 50
Atk: 50
Def: 50
SpAtk: 50
SpDef: 50
Speed: 50
BST: 300
Movepool Changes: Add Bite (Lv. 6), Crunch (Lv. 24), Remove Odor Sleuth
Flavor: This breed of Zigzagoon became nocturnal and developed dark flammable fur to avoid and defeat predators at night.

Flavour text is appreciated but not necessary.

Other Edits:

The Fairy-Type exists and the Physical-Special Split exists.

Shops start selling custom EV/IV items and cheap Competitive Battle Items early on.

Pokeballs are cheap and always successfully catch Pokemon, because RNG is lame.

Banned Abilities:

Arena Trap
Comatose
Commander
Contrary
Dancer
Disguise
Fur Coat
Good as Gold
Gorilla Tactics
Huge Power
Ice Scales
Illusion
Imposter
Innards Out
Magic Bounce
Magnet Pull
Moody
Neutralizing Gas
No Guard
Orichalcum Pulse
Parental Bond
Poison Heal
Power Construct
Pure Power
Serene Grace
Shadow Tag
Simple
Speed Boost
Stance Change
Stakeout
Stench
Toxic Debris
Triage
Unburden
Water Bubble
Wonder Guard
Zen Mode
Any other Ability that alters accuracy or grants an immunity to an attack type.

Banned Items removed from the game:

Bright Powder
King’s Rock
Razor Fang

Altered moves:

Assist, Baton Pass, Coaching, Dark Void, Dragon Cheer, Fake Out, Follow Me, Spore, Recycle, Rage Fist, Fillet Away, Last Respects, Population Bomb, Make It Rain, Swagger, Shed Tail, Lock-On, and all OHKO moves and fixed-damage moves are removed.
All Accuracy and Evasion-altering moves and effects are removed.
Fishious Rend is now 30bp.
Moves cannot miss unless forced to by effects such as Dive/Fly/Dig. Moves balanced by their low accuracy have been rebalanced accordingly.
Hyper Beam is now a 90bp Normal-type Special move that does not need to be charged.
Every type now has its own 90bp Physical and Special attack but I’m not spoiling what they are.

Why didn’t I make this on a Pokemon board? Pokemon boards suck at PMEs.

3 Likes

You might wanna do this on some Pokemon forum instead, this feels kinda off-topic

11 Likes

I’ve seen people here posting Pokemon Let’s Plays, hacking isn’t off-topic and anyone who wants to edit Lucina into this or whatever can do so.

Is there physical and special split?

1 Like

Yes, sorry for not mentioning that earlier. I’m using the Pokemon Emerald Decomp.

Base Pokémon: Sableye
New Name: Motherheck
Type: Dark/Ghost → Normal/Flying
Abilities: Keen Eye → Mold Breaker
Stats:
HP: 80
Atk: 140
Def: 50
SpAtk: 20
SpDef: 50
Speed: 140
BST: 480
Movepool Changes: Remove every Move it previously had and only give it Explosion. It can otherwise learn any TM, HM or Move Tutor moves you see fitting for it.
Flavor: A horrid, abominable experiment created by crazed scientists which has gone haywire and escaped into the wilderness. It takes great joy in torturing Pokemon and Humans alike, going so far as to drag them down to it’s own demise.

Sprite:

Motherfuckf
Motherfuckb
Motherfucks
Motherfucksb

Aditional: It can appear in any grassy or cave area where Pokemon can be encountered at a 1% Chance. It has a 100% Chance of holding a Choice Band.

2 Likes

how do i format POKeMON sprites in emerald

Base Pokémon : Pikachu
New Name: Sepiroth
Type : Dragon/Dark
Abilities : Intimidate
Stats :
HP: 200
Atk: 100
Def: 50
SpAtk: 150
SpDef: 10
Speed: 70
BST: 300
Movepool Changes : Hyper Beam, Dragon Slash(lvl6), Fly(lvl10), Eruption(Lvl15), Crush Claw(Lvl 20), Dragon Dance (lvl 23), Doom Desire (Lvl 26) Cosmic Power (Lvl 31) Torment (Lvl40)
Flavor : omg its sepiroth from the hit game Final Fantasy 7

image image
Shiny
imageimage

1 Like

I want to do this but I dont know how to sprite edit into making a regional shuppet/banette

i can do it dw, hit me up

Ima take shuppet and banette but here is shuppet
Regional form shuppet first form:Credit to Wii
ShuppetRegularFromt
ShuppetRegularBack
ShuppetShinyFront
ShuppetShinyBack
Base Pokémon: Shuppet
Type: Ghost → Ghost/Dark
Abilities: Isomnia/frisk → Steelworker/Sharpness
Stats:
HP: 70
Atk: 100
Def: 60
SpAtk: 20
SpDef: 60
Speed: 50
BST: 360
Movepool Changes: replace curse with Aqua cutter(lvl 26), replace spite for swords dance(lvl 10), replace fury cutter with astonish(lvl 1). New Moves:Smart strike (lvl 15), Iron defense (lvl 24)
Flavor: These shuppet adapted to the mass oceans of this region wielding a cutlass to adapt to combat better.

1 Like

Question is a custom ability/move allowed?

I don’t want people to submit custom abilities that are hard or even impossible to code. For now all real abilities in Pokemon games are fine except abilities on the banned list.

Aww i was gonna make an ability that is like the Girm Neigh ability where it combines Sharpness and Steelworker.

1 Like

That sounds totally fair and balanced.

Ya and if you could tweak the numbers i was gonna lower the 50% boost from sharpness to 35% but leave Steelworker acting as it gives steel type stab bonus because the signature move id make would be a steel type slashing move.

some of these default changes, even without the super powercrept pokemon, are utterly insane. removing stab and introducing OATP, while it does indeed kill hyper offense, completely throws the game into stall hell. pokemon have little reason to run attacking moves outside of the 2 (or three sometimes!!!) attacking moves god gave them. with NFE penalty being increased/decreased (idk however you view it) to a 0.25x penalty, a defensive team will almost never lose against an offensive team, given decent play. here are some damage calcs that show how hopeless this would be to play.

damage calculations

Good switches are made better
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 248 HP / 252+ Def Corviknight: 85-102 (21.3 - 25.5%) – possible 5HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 16 Def Slowking-Galar: 45-53 (11.4 - 13.4%) – possible 8HKO

Clever coverage is made worse
252 SpA Darkrai Thunderbolt vs. 252 HP / 4 SpD Dondozo: 110-130 (21.8 - 25.7%) – 1.9% chance to 4HKO
252 SpA Darkrai Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 106-125 (27.7 - 32.7%) – guaranteed 4HKO
rest in peace my coverage queen :pensive:

on the bright side in competitive knock off cements itself as even stronger comparatively since if if you’re gonna deal no damage with coverage, might as well knock an item off

as long as your pokemon is not weak to your opponents stab non-oatp, you are free to sit and do fuckall. even with a rebalanced type chart, i don’t believe the game would be anything but using your stab non-oatp moves, which conveniently every pokemon gets a fancy little 90 bp variant for their given type. (i don’t like the generic 90 bp moves since it makes types more homogenized in what they run, but that’s completely adjacent to the major issues this rebalance has)

these restrictions and changes don’t feel within the “spirit” of a pme, iykwim? i feel like these moreso ask me to see how i can break them, instead of making something cool within their confines. i’m aware that making an articulate system breaking down each valuable component to a pokemon would be way too time consuming, but if that’s the case, why bother changing the meta so fundamentally that introduces an entirely different set of powercreep?

to prove my point, i’m adding one.

here we go again

meet Jason Toxapex.

Base Pokémon: Toxapex
Type: Poison/Water → Water
Abilities: Regenerator and Merciless → Prankster and Regenerator
Stats:
HP: 47
Atk: 63
Def: 140
SpAtk: 53
SpDef: 140
Speed: 35
BST: 480
Movepool Changes: Add Soak (Lv. 6), Toxic (Lv. 10), Aromatherapy (Lv. 25)
Flavor: Jason Toxapex is a peaceful species, often dwelling on forums… Now it dwells IN YOuR BRAINSTEM!!!

With Prankster + Soak, it will be able to out-priority every single attacker (except for any coveted super-effective priority coverage) and turn them into a mono water type. Instead of my favorite competetive soak user, Bellibolt, he doesn’t use it to make sure every pokemon is weak to his electric stab. With soak + prankster, Jason Toxapex will be able to reduce every non-water type move from the enemy to 0.25x power. now watch as he no-sells some of the most ruthless attackers known to pokemon.

more calcs, all against apex threat legendaries using their strongest attacks

alright, i’m gonna be entirely honest, i fucked up with a couple of these calcs and gave it toxapex’s default stats, which while are technically better than Jason Toxapex, really aren’t that much better. It’s like 12 additional defense points out of 161. it doesn’t change the fact these are 4HKOs minimum.

252 SpA Choice Specs Hadron Engine Miraidon Volt Switch vs. 248 HP / 0+ SpD Toxapex in Electric Terrain: 36-44 (23 - 28.2%) – 81.3% chance to 4HKO

252 SpA Choice Specs Calyrex-Shadow Astral Barrage vs. 248 HP / 0+ SpD Toxapex: 22-26 (14.1 - 16.6%) – possible 6HKO

+2 252 Atk Groudon Precipice Blades vs. 248 HP / 8 Def Toxapex: 27-32 (17.3 - 20.5%) – possible 5HKO

+2 252 Atk Orichalcum Pulse Koraidon Scale Shot (5 hits) vs. 248 HP / 8 Def Toxapex: 35-45 (22.4 - 28.8%) – approx. 41.5% chance to 4HKO

252+ SpA Choice Specs Kyogre Water Spout (150 BP) vs. 248 HP / 0+ SpD Toxapex in Rain: 39-46 (25 - 29.4%) – guaranteed 4HKO

even though kyogre uses water stab on the regular, Jason Toxapex’s mono-water typing means it still resists it at a staggering 0.25x modifier, humbling the great whale pokemon.

now, since no type is immune to every type, Jason Toxapex’s Toxic, a non-damaging poison type move that inflicts the “badly poisoned” status, will be able to go through steel and poison types, but if that isn’t true, then Jason Toxapex can simply use Soak to defeat them. with secondary move effects existing exclusively on non-OATP moves, no mon will be muscle through it via crit-me-not nor secondary effect strategies. Jason Toxapex inherit’s toxapex’s “haze” move, but setup moves cap out at doubling your attack, so is it even worth using?

jason toxapex loses to dark types, since all of it’s moves are prankster, it won’t be able to muscle past them. that’s why it’s other ability is regenerator, for the surprise off-meta pick. jason toxapex also loses to taunt users kind of, for obvious reasons. it still has counterplay in the competetive scene, in the form of a mental herb, it can take one taunt and apply toxic/soak/recover. oh, did i mention toxapex also gets infestation, recover, substitute, baneful bunker, and toxic spikes? all of which it can use first from prankster, it’s basically build-a-perfect stall pokemon.

it will probably lose to follow ups in this thread who want to find their own exploits to this utterly insane meta, and i encourage people more versed in comp pokemon trivia to do so. but you know the infinitely more important threat jason toxapex wins against?
the entire goddamn vanilla pokedex.

do i have any actual critiques that isn't just ''look at this silly exploit i found!!!''

uhhh types in pokemon aren’t the only thing determining checks and balances. adding too many negative modifiers to the attack without abandon completely shifts the balance of everything. imo the appeal of a pme isn’t just to see your blorbo in a hack, but also to make interesting builds for characters and see how they play out. i may as well be making mons/characters for a game i don’t even know of.

some banned abilities aren’t even like, extremely op. “simple” doubles stat boosts and raises, which in this meta don’t go beyond +2 and -2. stakeout is not an S tier ability, and neither is innards out. this gives the impression you don’t want op abilities, . i would’ve just banned the stuff that’s blatantly a cut above, like wonder guard and huge/pure power. other broken abilities u banned like contrary and gorilla tactics and good as gold are super strong yes, but i also think they have a lot of cool design space with them.

i do like pokemon having easy access to competetive items and ev training, it’s some of the most fun in pokemon and it’s a shame the real games don’t have them.

i like the changes to status, but not big on the changes to secondary effects. some ppl could argue that rng in pokemon keeps the game from becoming solved, and while i wont argue in favor or against it, i know a lot of moves are balanced around their rng dependent secondary effects. stuff like shadow ball and flamethrower and moonblast just turn into non-interesting sidegrades with the generic 90bp attack change.

setup moves capping out at +2 and giving them a timer is honestly very unique, i don’t know how it’d play out. crits being non-existent don’t matter since crit-me-not builds will never go beyond double defense. i like this change.

idk these changes were just so crazy they inspired me to write this.

2 Likes

What if every battle in the game was a 3v3, and any attacking move could attack any foe? But attacking moves that affect multiple foes at once are now single-target attacks. When three Pokemon can attack one foe during the same turn, I think that would offset the decrease in offensive power, along with the reduction in PP for health-restoring moves. Honestly, I think it’s BS that one Pokemon with four moves can super-effectively hit… Give me a second, I’ll check the type coverage checker…

One Pokemon with an Electric, Fighting, Ground, and Flying type attack can Super Effectively hit 966 Pokemon and neutrally hit the other 249 Pokemon. 0 Pokemon have to be hit neutrally and 0 Pokemon are immune to this. And that’s without any complex nonsense you could set up with multiple Pokemon, like making use of Weather Ball and allied Pokemon with Weather Abilities to turn your Normal-type Weather Ball into whatever the situation calls for. And that’s canon Pokemon. I have no idea how broken that would be in my game after I combined Rock and Ground into the Earth Type.

Some abilities weren’t banned for being too strong, they were banned for being lame or a hassle to work with, like Disguise and Zen Mode and Stance Change. If I forgot to add those Abilities to the list they’re banned too. And using Simple to get +6 Attack (+2 attack for the next 6 turns) from one Swords Dance or using Stance Change to switch between an offensive and defensive form so you technically have more BST than anyone else is lame. Then again with the huge PP reduction (haha, I said huge PP) and the removal of PP Ups, Gorilla Tactics might be more of a handicap than anything else. Also, Soak is now reworked to add the Water Type to the target like Trick Or Treat. Should anything make a Pokemon typeless (Double Shock used by a Libero user or Burn Up used by a Fire-type Pokemon) it defaults to Normal Type.

My philosophy says RNG should be avoided when it could affect the outcome of a match, and bonus effects should be something earned. Attacks with secondary effects like applying a Status or reducing a Pokemon’s stats now only apply with a Super-Effective Critical Strike. Yes, abilities that block Critical Hits will block those too. Moves with a chance to reduce your foe’s stat by 1 now reduce it by 3, so the effect isn’t immediately lost at the end of the turn.

I don’t think it’s inherently interesting that some Pokemon types lack good reliable powerful attacks and others have attacks that are too good. Bug is weak because in the real world Bugs are weak, but this is the Pokemon world, Bugs don’t inherently deserve to suck. Right now the best types have the best Pokemon with the highest stat total distributed in the best places, often with the best availability during single-player gameplay too. That rule isn’t true 100% of the time, but I want to give every Pokemon type a fighting chance here. I think when Pokemon have to attack with their own type, that brings their unique identities out. Making Flygon Bug/Ground or Bug/Dragon instead of Dragon/Ground would be a nerf, unless you changed the type chart to make Bug suck less and give the Bug-type better moves. Pokemon is so unbalanced, you need to start with huge changes that shake up everything known about the game so it can start to align with your vision, and then subsequent patches can balance the game further so it aligns more with your vision.

Base Pokémon : Mimikyu
New name:mimikdis
Type : dark/fairy → grass/Dark/flying (close to wind)
Abilities : Disguise→ Run Away( can’t find an ability that would reflect the character this is based off of you can possibly find a better ability please feel free to change it)
Stats :
HP: 48
Atk: 29
Def: 20
SpAtk: 53
SpDef: 20
Speed: 39
BST: 209
Movepool Changes : Add sword dance (Lv. 20), (Lv. 40)Leaf Blade, (lv.30) cut
Flavor : this mimikyu was picked up by a mysterious Clan some say they were part of the Plains.
( hopefully I did this right)