This is PMEmerald! Edit any Pokemon of your choice into anything you want! Regional Forms, Convergent Evolutions, an entirely new Pokemon, a random Touhou character, or any other character! No edits to trainers or the plot, this is for editing Pokemon.
Rules:
Everything in Gens 1-9 is on the table except banned moves/abilities/items.
Fully-Evolved Pokemon, and Pokemon unable to evolve, have 480 BST.
Pokemon who can evolve once gain 360 BST.
Pokemon who can evolve into a Pokemon who can evolve gain 300 BST.
It does not matter what the BST of your Pokemon was.
No stat can go over 140 or under 20.
No custom types, abilities or moves, even if they’re just an existing ability or move renamed or retyped.
Triple-Typed Pokemon are allowed!
Engine Changes:
The Earth Type replaces the Rock and Ground type.
Moves do not have their damage increased by the STAB bonus. Moves that don’t match the attacker’s type gain an Other Attack Type Penalty or “OATH”, reducing their damage to 25%.
I have altered the Type Chart to rebalance it, I won’t announce the whole thing just yet but don’t be afraid to give your Pokemon types or type combinations that would be weak in mainline games. There are no immunities granted by types or abilities.
Paralysis reduces your speed by 75% but cannot immobilize you.
Confusion damages you each turn like Burn and halves your Attack and Special Attack but cannot prevent you from attacking.
Flinch lasts until the start of your second attack, and can only be applied by performing a Super Effective attack with STAB bonus.
Critical Hits can only be performed by a Super Effective attack with STAB bonus, dealing 1.5x damage. Every effect that alters Critical Hit chance or guarantees Critical Hits was removed.
Potential positive move effects, such as those affected by Serene Grace, only apply on Super Effective STAB Criticals.
Super Effective Moves hit for 3x damage. Additional type weaknesses raise the damage multiplier by 0.5x. Yes, a Water-Type Vaporeon now takes 3x damage from Thunder while a Water/Flying-type Gyarados takes 3.5x. If Ghost was weak to Electric and Gyarados was Water/Flying/Ghost-type, it would take 4x damage.
Not Very Effective moves hit for 0.25x damage. Subsequent levels of resistances reduce the effectiveness multiplier by 0.1x. A Pokemon with three types that resist one attack would take 0.05x damage from that attack.
All stat-boosting effects raise or lowers a Pokemon’s stats by +3 levels, and -1 stat level is lost at the end of each turn. During stat calculation Pokemon with any positive stat stages to a stat will fight as if it has a +2 stage boost to that stat, and any Pokemon with negative stat stages to a stat will fight as if it has a -2 penalty to that attack. Therefore raising your Pokemon’s stats with multiple uses of a stat-boosting move will only extend the buff’s duration, not its effect.
All PP-boosting items are removed from the game and all moves have had their PP divided by 2 then rounded to 1 if under 2, otherwise rounded to the nearest multiple of 2. Struggle now kills the user when selected, without attacking, and has been renamed to Faint.
Level 50 is the maximum level cap. All Pokemon take and deal damage and calculate stats as if they were level 50 at all times. Pokemon gain 0 EXP from foes under their level. Pokemon can have their learned moves altered for free from the Party Screen at will, learning any move they are currently capable of learning. Any Pokemon who learns moves or evolves at or above level 50 has had its evolution and move-learning moments adjusted accordingly.
EV and IV calculation has been altered so that being level 50 does not affect what EVs and IVs do to your stats. All Pokemon are generated with perfectly maximized IVs and consumable items exist to reduce your Speed to 1 or your Attack to 1. EV gain from battle is determined by your Nature, which can be changed from the Party Screen, and each defeated opponent grants 1 Speed EV and 1 EV in the stat the Nature improves, unless the Nature reduces Speed, in which case 1 HP EV is obtained instead of Speed. EVs are no longer divided by 4 during calculation, they are capped at 64 in 1 stat and 128 total, so you will never accidentally gain 201 EVs in one stat wasting a point when dividing by 4 and rounding down. Hidden Power has been removed from the game.
Aside from Pokeballs, Items cannot be used in battle.
Submission Format:
Base Pokémon: Zigzagoon
Type: Normal → Fire/Dark
Abilities: Pickup → Intimidate
Stats:
HP: 50
Atk: 50
Def: 50
SpAtk: 50
SpDef: 50
Speed: 50
BST: 300
Movepool Changes: Add Bite (Lv. 6), Crunch (Lv. 24), Remove Odor Sleuth
Flavor: This breed of Zigzagoon became nocturnal and developed dark flammable fur to avoid and defeat predators at night.
Flavour text is appreciated but not necessary.
Other Edits:
The Fairy-Type exists and the Physical-Special Split exists.
Shops start selling custom EV/IV items and cheap Competitive Battle Items early on.
Pokeballs are cheap and always successfully catch Pokemon, because RNG is lame.
Banned Abilities:
Arena Trap
Comatose
Commander
Contrary
Dancer
Disguise
Fur Coat
Good as Gold
Gorilla Tactics
Huge Power
Ice Scales
Illusion
Imposter
Innards Out
Magic Bounce
Magnet Pull
Moody
Neutralizing Gas
No Guard
Orichalcum Pulse
Parental Bond
Poison Heal
Power Construct
Pure Power
Serene Grace
Shadow Tag
Simple
Speed Boost
Stance Change
Stakeout
Stench
Toxic Debris
Triage
Unburden
Water Bubble
Wonder Guard
Zen Mode
Any other Ability that alters accuracy or grants an immunity to an attack type.
Banned Items removed from the game:
Bright Powder
King’s Rock
Razor Fang
Altered moves:
Assist, Baton Pass, Coaching, Dark Void, Dragon Cheer, Fake Out, Follow Me, Spore, Recycle, Rage Fist, Fillet Away, Last Respects, Population Bomb, Make It Rain, Swagger, Shed Tail, Lock-On, and all OHKO moves and fixed-damage moves are removed.
All Accuracy and Evasion-altering moves and effects are removed.
Fishious Rend is now 30bp.
Moves cannot miss unless forced to by effects such as Dive/Fly/Dig. Moves balanced by their low accuracy have been rebalanced accordingly.
Hyper Beam is now a 90bp Normal-type Special move that does not need to be charged.
Every type now has its own 90bp Physical and Special attack but I’m not spoiling what they are.
Why didn’t I make this on a Pokemon board? Pokemon boards suck at PMEs.