Pokemon abilities as FE skills

C is my evil black box. I’m holding out as long as I can until the entire system gets rewritten in it.

:skull:

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It’d make for a decent cutscene skill, but I’m not sure about it otherwise. It’s an immense cost to lose a unit to activate it. It’d have to be something like +10 in Attack/Skill/Speed when a unit dies.

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It could also be used primarily as a enemy boss skill. And a nice incentive for Ironman runs.

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This is an interesting thread. I will gladly write my suggestions later. It’s good to have you here :3

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ok so i’m thinking on skills:

  • Anger Point: Gain +10 STR/MAG when hit by a crit.
  • Technician: Weapon might is 1.5 when using D-Rank Weapons.
  • Swift Swim: Gain X SPD when in rain.
  • Poison Point: When taking damage at 1 range, poison the foe.
  • Leaf Guard: Under harsh sunlight prevents status effects.
  • Contrary: Invert stat changes.
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I like all of these, they’ll be pretty simple to implement too.

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Ok i just had a crazy idea: What if abilities like Blaze, Torrent, etc increased the support bonuses for a similar affinity when at low HP? Like Blaze = Fire, Torrent = Ice, etc? You think that could work or is too out of left field?

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Pulled the list of abilities off of bulbapedia, see yall in a week :skull:

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Oh here’s a few more:

  • Gale Wings: Attacks first when full HP (basically reverse Vantage).
  • Cud Chew: Upon consuming a Vulnerary or Elixir, gain another use
  • Sniper: Critical hits deal additional damage.
  • Solid Rock: Reduce the power of effective damage.
  • Fluffy: Reduce damage done at 1 range by half, but double the damage taken by anima magic.
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More good ones.

I have Poison Point and Technician done now and I’m currently working on Anger Point (which is oddly harder to do than I first envisioned)

I have no idea how to code so i dunno. :rofl:

question. Does SuperLuck use the Luck stat together with Skill to establish crit chance or does it just outright replace Skill?

Funnily enough I’ve already made a Skill called Anger Point for RD hacking. It transforms the user and grants them Daunt whenever they’re brought to below 30% when untransformed. So Laguz can use it to shift on enemy phase and it combo’s well with stuff like vantage and resolve.

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It outright replaces skill. Considering other skills can add to the critical chance as well, it would be stupidly broken otherwise.

I think by “Fire tome” they meant general fire magic: Fire Elfire, Forblaza. As opposed to JUST the E rank tome called Fire.

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In the latest addition (besides a ton of weather abilities) I got Plus and Minus to work! These were fairly involved and required doing an Aura skill check inside a stat bonus skill.

Thanks to @HunterAurzo for the suggestion.

This skill boosts all stats by +4 when both skill holders are adjacent to each other.

(Apologies for the quality, converting from mp4 is painful).

Skill-Plus-Minus

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Would you do a thread for suggesting non pokemon related skills sometime?

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Sure. So long as it’s stuff that’s different enough from existing skills.

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I was saying a low hp condition would be more fitting when using the specified weapon type.
I understood they meant fire tomes generally.

I’ve made a full list of everything I’ve done so far here.

I should mention that most of these have already gone into the main skill system repo, so you can play around with them.

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