the game now mentions the Turnwheel mechanic upon Amelia’s introduction and forcefully kills off Lance as part of the tutorial
sadly Amelia Watson’s clock does not work, and thus there is no Turnwheel mechanic in-game
the game now mentions the Turnwheel mechanic upon Amelia’s introduction and forcefully kills off Lance as part of the tutorial
sadly Amelia Watson’s clock does not work, and thus there is no Turnwheel mechanic in-game
All character names are randomly switched around
the chapter before final has 2 lvl 10 anima/light/staves wyvern lord reinforcements each turn from the spawn point which have inventory purge/fimbulvetr/thunder/(one with physic, one with fortify)/(one with sleep, one with berserk) after even number thrones are seized in addition to the previous manakete reinforcements
Marcus is now named Sherlock
Can’t have Sherlock without Watson and vice versa (I don’t know vtubers I just think it’s funny)
Also each chapter now is now called “chapter 1: Misery never ends”
Eclipse tomes now have 40 hit.
You recruit an extra Roy at chapter 7. He just joins, completely unannounced.
This additional Roy jointime during ch.7 is still bound by the “Turnwheel Tutorial” event, this time at the cost of the first character you recruit from Trec/Zealot/Noah.
But as Roy is not Amelia Watson, this character is permanently killed, and there is still no Turnwheel in this game.
Another extra roy joins at chapter 7. He’s not announced in a cutscene, he’s not announced in an event, he just shows up in your deployment menu and it’s like “where tf did you come from.” He never promotes.
The Roy that was turned into Amelia is now Ike. He never promotes.
Upon Third Roy entering the deployment menu during chapter 7, the Turnwheel Tutorial plays once more, this time permanently killing the character at the bottom of the deployment list.
You are then hinted at making use of the Turnwheel mechanic, which Third Roy is actually capable of doing, but cannot because the concept of turns do not exist in the preparation screen, and thus he has nowhere to return back in time to, and can only go forward.
Suffering from trauma, Third Roy then permanently loses the ability to turnwheel, permanently killing one unit and ensuring that the game does indeed not have a turnwheel mechanic on it.
This cutscene is automatically skipped.
Why isn’t there a rule against directly negating other people’s changes?
Wade and Lot now merge into one unit that uses Ross’s portrait/name/description/ending and the worst of each of their bases/growths
Restore everyone’s skill growths, but keep bases at 0
Fuck it. Replace all characters with vanilla Roy. All of them. All of them. Even the generics.
You know the deal.
You. Cut it out. I’m legitimately mad.
All Roys are now immune to cutscene death and can only die in actual gameplay.
I’m not killing the Roys, I’m making them cutscene kill another of your units
You do, still, know the deal.
How the fuck will this PME’s changes be implemented, fe6 breaks if you even blow on it (hyperbole)
Fool! There are only Roys left!
Besides, I asked you to cut it out. Let me have my thing.
Hm. seems I did misread it.
I still think it was rude.
PME pvp is crazy
In place of my previous change- whichever one that ends up registered as, an additional Roy joins in chapter 9. He never promotes. Additionally, he does not animate during combat, he just stands there and watches the enemy take damage when he would’ve hit them if he did animate. or just. watches the enemy miss. without even moving.
He also has a description composed of an empty text box the size of his vanilla description, and his death quote- in place of being nonsensical baseball commentary-, is “err.nullexception.stringnotfound”. He also has this as a battle quote with some (random) bosses, and occasionally generics.
gaslight the player into thinking the game’s glitching. if it isn’t already, judging by Wii’s earlier comment.