Notes for CSA and Battle Animations

Both actually, well rather it’s used for any class that casts magic (mage, sage, probably shaman and monk too) and handles the looping animation the character has during a spell animation. (meaning how their robes/cape continue to flap while the spell happens)

As far as how it works, that’s a good question. My guess would be a shorthand way of handling the looping of 3-4 frames during the magic cast, but how it does that is a mystery. I imagine C47 handles that separately from the framedata, since it’s hard-coded perhaps there’s something else that runs the loop?

I know those frames in particular are not located in the framedata for standard animations, which is why it’s so hard-coded.

Thank goodness there’s a simpler way to add loops to custom animations in FEditor Adv at least!