So I’ve been learning how to use FEBuilder with a “small project.” (Small meaning the story isn’t particularly long. It’ll likely be 15-20 chapters instead of the 30ish.
Something I want to do is have a lot of varying dialogue, enemies, and possibly maps based on support levels between two units being high or low, if someone is dead, if someone has been neglecting a weapon rank, etc. Some of these would be simple conversations, such as someone’s master/trainer scolding them for not using swords, for example. I’m also wanting to make every character supportable with every other character. I love games that don’t just react to the choices you make, but how you are playing the game too.
Baldur’s Gate 3 is a good example of lots of little things happening based on how you’ve played up to that point. I want each playthrough to basically be a unique experience (Without it being roguelike that is).
With that in mind, the ONLY way this will be manageable is if the cast is small. Maybe 10 unique units. This, however, has a number of cons immediately evident.
- Fire Emblem is primarily a game about armies. It isn’t really designed around a small interconnected cast.
- A unit death needs to impact story, but having a small cast encourages resets and never losing anyone.
- Class distribution. Having a small cast means that peg knight is likely your ONLY peg knight. Fliers or other valuable units become that much more valuable.
Some possible solutions I have are:
- Tier 3 classes with the branching promotions. This can allow the units you DO have to be slightly more customizable.
- Generic units. great to fill in those missing spots if someone died/you want another of X unit/etc.
Generic units might be the best solution here, yet I’m not sure how I would go about implementing them. Is there a patch that adds them in some way? Is there a way natively I’m not thinking of? Perhaps a way to add them to the battle preparations shop?
Also, tier 3 units is kind of high considering how short the story is overall. Is there some way to have FE9’s auto-promotion at “level 21?” If so, could I maybe change that to level 10, rebalance T2 units to be more “T1.5,” and then the T3 units cap at level 10 so that’s 30 levels total. The same if you promoted early at 10 into the standard T2. This is mostly a thought, I think generic units will likely cover any concerns I have about options.
Finally, are there any other possible pitfalls I might not be seeing here? Yes, I know it’ll be a lot of work to do all that, but frankly that’s the kind of thing I’m going for anyway.