I don’t have a Mac to check the process myself, but I imagine it’s something like File - Export - Battery state. That’s how it is on Windows at least.
There are a few reddit threads that appear to explain it:
Ah, it looks like the devs of OpenEmu actually wrote a guide on this too:
Wait… does OpenEmu just act as a framework for running VBA on a Mac? Huh. This guide is written by OpenEmu, but gives examples for VBA, noting a pathway: /Library/Application Support/OpenEmu/VisualBoyAdvance/Battery Saves
Isnt sythe supposed to promote to t1 first and then t2…if not then why was his max lvl 10?
Also is the dread fighter sentinel supposed to use other anima magic besides the unique spells and if yes there is no animation for that besides the unique spell animation.
EDIT: @Rigas I just loaded into Ch 15 as a Dread Fighter with your save… and Aaron can’t use Anima. Very bizarre that you have so many issues that just aren’t re-producible even on your own saves, lol. I’ll keep looking into it, but for now I’d just say don’t use Anima with him (or do anyway, up to you really).
Actually, it might be that once he uses those spells, it automatically bumps his Anima weapon rank up? I’ll check. Shouldn’t be that way though.
I dont think theres reinforcements popping up in rout chapters
And what I meant was anni was a teenage girl, and had 8 con too like a grown man?
Yeah except the part my unit that visited the house/triggered the flood was the last unit to move, so the prank enemies started to kill my unit right after appearing (restart)
She’s approximately 20-21 (same age range for Aaron, Ortolo, Ry, and Davit). But don’t read into the con too much. I know the regular FE games have established procedure with con, with women having lower and certain classes having higher, but I aimed to even it a bit across all classes/genders, with much less variance than in regular FE.
We can nitpick what makes sense given reality, but I’m not really concerned with it. If we did that, we’d also complain about books weighing as much as a lance or axe!
Was it one of the pirates that got you in Ch 8? I can make them spawn elsewhere. Generally, only very rare/unique circumstances should result in “ambush” behavior (like you said, it happened to be the final unit that triggered the event).
Eve just promoted second time when over lv10 (but not exp/lv capped)
Is this normal?
Btw when will ven officially join?
How to use reveal gem?
Btw when kain stepped onto a tile with no difference with other tiles he got a hoplon guard and a member card
I was wondering if you had some advice on who I should give that item from the house in chapter 4 too. I am torn between Aaron and Tethes.
Btw chapter 4 was a blast. Idk how it would play the normal way, but I sent Ry and Davit south while everyone else went into the forest. It ended in a full on ambush, and I scraped by but survived. Aaron was left with 1HP, good times.
Oh i see you’re using same emulator as I do
Welp jack big oof bug
Later you will get stuck, ask the rom maker to fix it or modify your .sav file or go to pc use VBA to get past the black screen chapters
Better Save state if you dont know what bugs is waiting for you
Thanks for the note - I’ve changed her to a Hero. I’m trying to figure out if there’s any commonality to all of these “enemy-induced freezes.” Most of them seem to be melee units with 1-2 range weapons, but not all of them; still looking into it. Anyway, please download the new version from the bottom of this post.
Yes, Eve should promote a second time and is allowed to go past level 10.
Ven should have officially joined at the end of Ch 11, and he should be in the party menu starting with Ch 12. If he’s not, I can add him to your save.
Bring the Reveal Gem in any unit’s inventory to a desert area (Ch 13 and the right side of Ch 20).
That is a hidden Silver Card and Hoplon Guard. No bug/error there.
It’s really up to you. I’ve given it to Aaron, Kain, and Anní on different playthroughs. Depends on your party and strategy. I’d suggest not giving it to Tethes.
I’m almost surprised to hear you enjoyed Ch 4. I thought people would hate it, lol. Personally, I’m mixed on it. But yeah if you go for the Boots, it gets a lot harder. There is a way to avoid that, but it requires advance planning and knowledge of what’s going to happen.
It was reported, and I should have fixed it before. It’s fixed now in the new version at the bottom of the post.
They are not. I initially had them active, but then decided to put them in Ch 21 instead. I’ve removed them in this new version.
Which Pathfinder caused the crash? In Ch 21 near the broken house? I’ve changed him for this version. If it’s another one, let me know.
General note: I can’t remember if I’ve said this already, but: don’t worry. Every bug/freeze/etc. is either fixable or can be worked around to allow you to progress in the story. My main goal is to ensure the totality of the story is delivered to the player.
If you’re willing to send .savs and other data (as many of you have done), we’ll get through any issue.
I don’t remember but I just killed him before he could attack so problem solved there…on another note there have been many cases where range 1 weapons appear as range 2 and occasionally work as range 2 aswell…also the peg rider that I get on ch21 has the same description as Arthur…
On ch 23 i can shoose 4/5 units but when i start the map i have the ones that were there according to story i.e. declan rora landon x2 one lvl 3 n one lvl 11