Figured it’s been a while and I should post something what with FEE3 soon and all. I was planning on posting a new class I’ve been slowly working on: multiple variants of map sprites, class cards, and of course, animations since Zora recently posted one. But I’m lazy, so the past few days I fell back on what I do best a lot: poorly remaking old maps not meant for GBA tilesets.
I’ll actually start with something other than one of those. This is the test map I made when I was ruining Gamma’s desert bastion set, and trying to turn it into a tropical island/jungle set.
Demake time
Path of Radiance: Gallia
Partially an excuse to try and use some of the new tiles I threw into my updated village tileset. I really have to apologize for those mountains though, I’d normally consider myself resoundingly adequate when it comes to mountains, but these are just rough to work with. Please distract yourself from viewing them and instead avert your gaze to the castle abomination. Or perhaps drunkenly sing a jolly ol’ sea shanty down on the beach. And speaking of drunk pirates and sea shanty’s, has anyone figured out what my village palettes are based on yet?
Radiant Dawn: Winds of Rebellion
Yes, the chapter when two farmers have to defend their village. I didn’t add cows to the tileset, so they farm barrels instead. Come to think of it now, I could have put the animated horse sprites into the tileset… Think about that instead of whether or not those cliff heights make any sense.
New Mystery: Two Sorcerers
I wanted to do something with my castle tileset, and this was a perfect excuse to use the portcullis, even though those stairs are open on the actual map. Anyways, pretty simple this one, I added some more pronounced towers along the corners to spice it up a bit. Also add crenelated shadows that don’t really match up with the castles crenelations, but whatever, they look neat. Oh yeah, I also gave it a warm fall palette, tis the season after all.
Awakening: A Dual Disgraced
This was a real quick one, since I haven’t used the stronghold set in a while, partially because the animations are a little broken and I need to redo some of them before finally posting those for everyone. I thought this would turn out a little cooler than it did, oh well, carpeted stairs.
Three Houses: Legend of the Lake
Jumping ahead a bit to Three Houses, the neat looking chapter with the turtle monster boss. I never knew this map even existed until my third playthrough. Not much to say here, but some of the stairs are weird, may fix that when I get around to ruining this tileset.
Also 3H: Derdriu at sunset
Have to keep showing off my village tileset, and what better way to do it than with a boat map? The boats don’t look too awful shrunk down to this size, and the city is a little small for the capital of the Alliance, but I’m pretty happy with this map overall.
Still wanna see that new animation do ya? Well, eventually. But in the meantime, you can expect THREE fully custom animations Monday morning, dark and early! (hint for one: my profile pic. maybe.) “But your animations suck!” you shout! Fear not! There should also be another 7-ISH maps in the 2ish kinda chapters I’ve prepared, if you prefer that sort of thing. Hopefully, of course. I haven’t seen/heard anything about my entry so I assume all is well? Well enough to be on day 4?
My dumb self requested a 12am time slot, before actually getting a 6am slot and realizing I’m up that early anyways for work. That said, I’ll make the effort to join the video chat if anyone wants to watch all my progress get torn apart with me!
Edit: Looks like we’re not doing premiers with live chat; I’ll still try to keep an eye on the comments and add to what’s going on in the video/respond to any feedback.
Also, forgot to say big thanks to the FEE3 team taking my submission well past the due date!
Duh da da duh!