Before I get into the actual topic, I want to be clear that I’m not dissing any hack/fangame that does this, even if it’s a design decision I personally do not like. Don’t take this too seriously, I’m definitely gonna exaggerate my distaste for effect here
Anyway, ahem.
Armor Knights are one of my top 3 favorite Fire Emblem classes. I use them in almost every game and hack/fangame I play (except for FE1 and 2 because those games are enough of a slog already without using Armor Knights), and I find them very fun to use. They have their downsides, and in fact aren’t usually very good at all, but to me having this walking tank trudge through the battlefield, barely taking more than chip damage from most enemies, is some of the most satisfying parts of the experience.
There is one decision that I despise though. It’s not something that happens often in the mainline series, but it’s something Engage did and oh my god it sucks so much. And that was the decision to give Armor Knights infantry movement, but only for the unpromoted class. To put it more simply, Armor Knights don’t gain a point of movement on promotion.
This piece of design doesn’t actually make Armor Knights worse than they are in most games, because throughout most of the series, Armor Knights have 1 less movement than infantry classes, and both types gain +1 on promotion, really it’s a buff if anything since they’re gaining their +1 as an unpromoted class instead.
So why do I hate it? Well, it’s because it feels bad. In most FE games, Armor Knights always have less movement than your other units. You’re used to it, it doesn’t feel wrong. But when Engage has them start with infantry movement, you get used to that, you get used to them having the same level of mobility as all your other infantry units. And then when your army starts promoting, suddenly your Armor Knights aren’t keeping up, and it feels terrible.
I know a lot of games (including a lot of the mainline games) operate under the philosophy that Armor Knights are an earlygame utility that’s supposed to fall off later, similar to a Jagen, but I don’t like that philosophy. It works for a Jagen because that’s just one unit, but applying the same design to an entire class? Especially one as unique as Armor Knights? That feels terrible! I want to be able to bring my funny metal turtle to the endgame and have them feel powerful!
I do wanna make one very specific exception for this though, and that’s in games where most classes don’t gain movement on promotion. This is relevant because I’m playing Dream of Five right now, and that’s exactly how that hack operates. Armor Knights start at 5 move and don’t gain any on promotion, but that’s fine, because most infantry classes start at 6 move and don’t gain any on promotion. It doesn’t feel bad because the Armor Knights aren’t falling behind
Anyway this was a stupid rant thanks for coming to my TED talk or whatever ![]()