Back again with more questions.
Anyways, I’ve been trying to warpout or change unit positions after killing a certain boss, however, after let’s just say on the player phase when killing the boss with a certain unit, the unit becomes greyed out, making it impossible for it to be repositioned or anything movement related. I have found really only one way to do it. And it goes something like this:
RobinDies1st:
IFET 0x13 0x1D
CAM1 Eliwood
CURF Eliwood
MUS1 0x50
TEX1 0x83C
REMA
WarpIn(KrisWarpPostRobin,10,22)
ENUN
I have to put this into a turn counter in order to activate within a certain set of turns for the event to trigger. This waits until the next enemy phase so all units could be clear.
Turn_events:
TurnEventPlayer(0x0,Opening_event,1)
TurnEventEnemy(0x0,RobinDies1st,1,150)
End_MAIN
I’m looking for a better way of doing this, because this method doesn’t seem like the most efficient way of doing this.
Thanks!