Hey, sorry if this has been asked before, but I couldn’t find an answer. Is there a way that I can change movement costs for specific chapters? The reason for this is that I want fliers to be able to fly over walls in outdoor maps, but not indoor maps. (Using febuilder).
Nope, sorry. It is set per tileset / class, not exactly chapter, so read on:
You could make the indoor tilesets use a different terrain type for wall tiles and have fliers unable to pass those. There’s like 50ish terrain types and some are unused. Then you just rename it to also be called Wall. Terrain types are set in Map Editor → Map Palette and costs are set in Class Editor → Movement Costs.
The thing to look out for is the minimap, as it is coded to display different colours/tiles based on terrain id. This can be changed by following this info:
If you don’t understand what I am talking about please send your .ups and I’ll do a brief example for you (though I won’t do the whole thing, so you’ll still have to understand it).
Thank you, very helpful. No need for ups, I got it to work.