Manakete Transformation Issues

When inserting custom transformation animations using the Battle Transforming Editor in FEBuilder, they display incorrectly ingame. Instead of showing the human form, it instead shows the character in dragon form before playing the transformation animation. I’ve seen someone else on the graphics repo discord server having this same issue, so I’m wondering if this can even be solved.

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Make sure that the class has the human form animation as the default animation when attacking with the specified weapon/weapon type
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And if you are using the Battle Transforming patch, make sure you are assigning the correct animation to the slots.
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Base: Transformation
Transformed: Attack
Transform Back: Revert
Transform Finished: Human form

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The former was the issue! Thanks so much for helping