Magic (ranged vs melee) animation help

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So, a lot of magic animations on the repo seem to only account for when they’re being done at Melee OR at range, so when they’re done at the one they’re not designed for, they look off. I know there is a patch that allows for you to add separate animations depending on range, but I can’t really make use of that because I can’t really figure out how to change where on the X axis the animation takes place.