Magic Extends Custom Magic glitches

[Using FEBuilder GBA/Fire Emblem 8(U), and CSA Creator FE8U V2]

I just started messing around with adding custom spell animations from the repo, but a lot of them create this missing strip portion on the left side of the screen, and it seems to only happen with the spells which create a background in it.

I’ve added the patch which separates the melee/ranged animations and added the spells correctly as far as I know. Tried messing with the dimming setting to see if that did anything and tried other emulators, and nope.

Are these simply not made for FE8? There didn’t seem to be any indication of what games magic are specifically for in the repo. Or could this be a thing where it works with the older FEditorMagicCSASystem but not CSA Creator? It looks like the frames are off center and need to be moved to the left more, perhaps.

The spells seen below are Apocalypse (FE6) and Gespenst (FE7).

Edit:Yeah, it seems like a pretty large amount of the magic in the repo are like this.

i second this , I have the same issue in fe8. Brought forblaze and the screen is offset. However this only happens on critical hits, For normal attacks, the screen is fine.

with crit

without crit

its as if the screen is anchored during crits but moves fine during normal hits. If anyone has an idea of a patch were missing, greatly appreciate.

My only guess is that a lot of these custom spells are made specifically for Fire Emblem 6/7 and they need to be remade (or aligned?) for Fire Emblem 8 for some reason, like some internal change that affects how they’re viewed or something. That would explain why official spells from older games (like Forblaze) act the same way.

If it wasn’t something super complicated and mostly time consuming, I wouldn’t mind trying to fix some of them if I knew how. That includes custom spells whose ranged versions don’t actually hit the enemy directly and look off.

Well, after doing a bunch of research, it seems that the spells that have the strange lines on the side (or with animations that don’t hit the target directly) are spells that were made using the old FEditor Magic CSASystem and they were not converted to work with the newer CSA Creator.

In order to fix it, we’d need to either switch to the older FEditor Magic CSASystem, or export the animations and edit the X coordinates for where on the screen the background/animation displays in order to make them work properly for the CSA Creator. Unfortunately I know not how to do that.

Edit: Editing the X coordinates did not fix it…this is such a pain. It’s like CSA Creator is forcing it to stay in a specific spot or something.