Magic Animation Pointers for New Weapons/Tomes

  • Hacking method: febuilder

  • Base Game: FE8

Hello! Me again. Having an issue with linking the correct animation to new weapons in FEBuilder. I expanded the data to create new weapons and tomes. Some of these new items, however, when I click Edit Magic Animation(Indirect Effects), open up the ID for item C2 instead of that slot.

For example, Weapon CE opens up to C2. And I can’t seem to get the ID for CE to show up under the Item Effects list. The items are all out of order, as well.

Just wondering if I’m missing something obvious here.

You can extend the Magic Animation list too I’m pretty sure, so just extend it and add CE over one of the new duplicates created at the bottom of the list. The list being out of order is how it already is, so it doesn’t matter.

That worked! Thank you, knabepicer.