There’s an ‘evil’ empire invading a ‘good’ kingdom (yeah, that trope); but you’re in no position to worry about that large scale, epic adventure… You’re playing as a bunch of villagers in the first town invaded who try (and ultimately fail) to hold their own against the empire’s army. It’s a tragedy with two endings: a bad ending and a worse ending.
Features:
5 Chapters
14 Playable units (including an Arran/Samson split)
RD-esque supports: One partner, one support tier, one-way support bonuses. Supports are reset on unit death. All you need to do is deploy both units and they’ll be able to support in the following chapter!
Almost everything except the script and about half the portraits! I’ll update the .exe when the game is complete, until then if you want to play the full game you can find the git repo in the discord server.
The current patch in the discord is playable up to (and including) chapter 4!
The OST is 3 tracks away from being complete
What’s Left To Do:
Our script writer is still busy with other work so the text mostly consists of filler
I’ve got 3 tracks left to compose for the OST
Art (…a lot)
Misc. Stuff (inserting spell/map anims n whatnot)
We’re always looking for art people! There’s a lot of portraits and skill icons left to be done; as well as other stuff like battle frames, stat screen, menus.
Feel free to join the discord if you wanna jump in on the playtesting or contribute art!
I’ll have to add this to my list games to play I do like the smaller numbers, it’s nice to go to when a lot of games (including my own lol ) are having bigger and bigger numbers haha
Firstly, the .exe demo is incredibly outdated, I wouldn’t bother with it.
What’s New:
Game Modes:
There’s 3 difficulties: Normal, Hard, and Lunatic (with Lunatic being the canonical Lose difficulty). On top of that after you clear the game once you unlock: Reverse Recruitment and various Weapon Reversal modes.
Reverse Recruitment works like any other project (I think), where the order in which you recruit your units is flipped and autoleveling 'n whatnot are done to adjust units. On top of that, unique character house visits are moved around according to who swaps with whom.
Weapon reversal modes include Weapon Reversal and Double Reversal for both player and generic enemy units. Here’s the kicker, you can use any combination you want for these modes (e.g. Reverse Recruitment + Player Weapon Reversal + Enemy Double Reversal). In weapon reversal bow users become staffers and vice versa; in double they just flip back to their original. All playable units have their Prfs weapons change according to the mode.
Art Stuff:
I’ve gone through and overhauled almost all the UI stuff, here’s a few:
I’ve went ahead and made 2 alt map themes for each chapter that you can swap between via the Jukebox option command after you’ve cleared the game once.