LT-Maker Battle Animation Fixes Archive

As someone who works only with LT-Maker, I’ve noticed that when importing battle animations, some animations can act weird in engine or cause games made with the engine to crash, so I’m compiling a list of animations that need fixing and the changes needed to make them work. I’ve only found a handful that need fixes myself, so if any other LT devs find more, please post here as well!

Animations that cause game crashes and/or freezing are marked by asterisks (*)!

Animations in the engine’s included default project

Note: These errors were fixed in an update to the LT-Maker engine. However, if the animations are re-imported from the repository, the errors listed here will be present.

**Halberdier [M] by TheBlindArcher** (Note: This also includes the Female variant)

Lance
Problem: RangedLance Critical causes crash
Solution: Remove “Start Normal Hit Routine”

Thief-Base [M] Vanilla FE7 Matthew (Note: This also includes the Female variant)

Sword
Problem: Sword Miss is delayed before MISS! is displayed and is just generally janky.
Solution: Move “Miss” after the first “Display Frame” with frame “Sword_36” and lower the “Display frame” with frame “Sword_14” from 30 to 3.

Wyvern Lord [U] by TheBlindArcher

Axe
Problem: Axe Attack is delayed for a short while before hit lands.
Solution: Lower number of frames on “Display Dual Frame” (the one before “Start Normal Hit Routine”) from 14 to 4
Problem: Weapon sound effect plays before hit lands rather than after.
Solution: Move the “Play Sound (Weapon Woosh)” command that’s between “Start Hit Routine” and “Wait for End of Normal Hit Routine” after “Display Dual Frame”

Animations in the repository

Cavalier-Variant [M] Generic by SALVAGED v2

Sword
Problem: Animation has a black background when imported.
Solution: Change each frame’s background color to anything that’s not the hex code #000000. (Yes, EVERY frame. I’m so sorry.)

**Centaur-Variant [F] CentaurZerker by Alexsplode** (Note: This also includes the Male variant)

Fem Handaxe
Problem: RangedAxe attack freezes the game.
Solution: Remove the very last instances of “Start Loop” and “End Loop”.

Griffon [U] Arbalest Repal by Eldritch

Lance
Problem: Lance Miss shows “MISS!” and “NO DAMAGE” layered on top of each other.
Solution: Remove “Show Hit Spark”

**Griffon [U] v1 Repal by Maiser6**

Sword
Problem: Sword Attack and Sword Critical freezes
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

**Griffon [U] Griffon v2 SoA by Ayr**

Sword
Axe
Problem: Sword Miss and Axe Miss shows “MISS!” and “NO DAMAGE” layered on top of each other. Also crashes the game.
Solution: Remove “Show Hit Spark” and “Start Normal Hit Routine”

**[Marshall] [U] FE10-Style by Nuramon**

**[Marshall] [U] FE10-Style by Nuramon**
SwordLanceAxe
Problem: Sword Miss, Lance Miss, and Axe Miss repeat their animations until the RNG decides the unit actually hits. (Can potentially cause freezing if the unit has 0% Hit.)
Solution: Add the “Miss” command at the following parts of the animation sequence:
Sword:

Lance:

Axe:

**[Mercenary-Reskin] Armored +Axe [M] by Alusq**

Sword
Problem: Sword attack freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

**[Paladin-Custom] [M] Leo's Duke Knight by Leo_Link** (Also applies to the helmetless variant)

Sword
Problem: Sword attack and Sword critical freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for Normal End of Hit Routine”

Problem: Sword critical damage numbers show up before the hit spark.
Solution: Put “Wait for Normal End of Hit Routine” right after “Show Hit Spark”

**Peg Custom [F] Harrier by Ayr**

Lance
Problem: RangedLance Attack and RangedLance Critical crashes the game.
Solution: Remove “Start Normal Hit Routine”

**Wyvern Lord [F] Helmetless by RiriK**

Handaxe
Problem: RangedAxe Critical causes crash
Solution: Remove “Start Normal Hit Routine”

14 Likes

Wyvern Lord [U] by TheBlindArcher
Axe
Problem: Axe Attack is delayed for a short while before hit lands.
Solution: Lower number of frames on “Display Dual Frame” (the one before “Start Normal Hit Routine”) from 14 to 4
Problem: Weapon sound effect plays before hit lands rather than after.
Solution: Move the “Play Sound (Weapon Woosh)” command that’s between “Start Hit Routine” and “Wait for End of Normal Hit Routine” after “Display Dual Frame”

1 Like

Not a big deal but just clairification, this animation edit specifically was made by TheBlindArcher. Not IS.

1 Like

Oh, thank you!

[Griffon] [U] Arbalest Repal by Eldritch
Lance
Problem: Lance Miss shows “MISS!” and “NO DAMAGE” layered on top of each other.
Solution: Remove “Show Hit Spark”

[Griffon] [U] Griffon v2 SoA by Ayr
Sword
Axe
Problem: Sword Miss and Axe Miss shows “MISS!” and “NO DAMAGE” layered on top of each other. Also crashes the game.
Solution: Remove “Show Hit Spark” and “Start Normal Hit Routine”

3 Likes

Hey folks, long time no post! These animations were reported by a couple of users in the LT-Maker Discord. Thanks for the heads-up!

Cavalier-Variant [M] Generic by SALVAGED v2

Sword
Problem: Animation has a black background when imported.
Solution: Change each frame’s background color to anything that’s not the hex code #000000. (Yes, EVERY frame. I’m so sorry.)

**Peg Custom [F] Harrier by Ayr**

Lance
Problem: RangedLance Attack and RangedLance Critical crashes the game.
Solution: Remove “Start Normal Hit Routine”

I’ve also taken the time to divide up the OP by animations that are packaged with LT-Maker by default and all other animations found in the repository. Animations that cause crashes/freezing are also clearly marked!

2 Likes
**[Centaur-Variant] [F] CentaurZerker by Alexsplode** (Note: This also includes the Male variant)

Fem Handaxe

Problem: RangedAxe attack freezes the game.
Solution: Remove the very last instances of “Start Loop” and “End Loop”.

3 Likes

**[Paladin-Custom] [M] Leo’s Duke Knight by Leo_Link** (Also applies to the helmetless variant)
Sword
Problem: Sword attack and Sword critical freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for Normal End of Hit Routine”

Problem: Sword critical damage numbers show up before the hit spark.
Solution: Put “Wait for Normal End of Hit Routine” right after “Show Hit Spark”

**[Marshall] [U] FE10-Style by Nuramon**
SwordLanceAxe
Problem: Sword Miss, Lance Miss, and Axe Miss repeat their animations until the RNG decides the unit actually hits. (Can potentially cause freezing if the unit has 0% Hit.)
Solution: Add the “Miss” command at the following parts of the animation sequence:
Sword:

Lance:

Axe:

1 Like

**[Mercenary-Reskin] Armored +Axe [M] by Alusq**
Sword
Problem: Sword attack freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

1 Like