As someone who works only with LT-Maker, I’ve noticed that when importing battle animations, some animations can act weird in engine or cause games made with the engine to crash, so I’m compiling a list of animations that need fixing and the changes needed to make them work. I’ve only found a handful that need fixes myself, so if any other LT devs find more, please post here as well!
Griffon [U] Arbalest Repal by Eldritch
Problem: Lance Miss shows “MISS!” and “NO DAMAGE” layered on top of each other.
Solution: Remove “Show Hit Spark”
Griffon [U] v1 Repal by Maiser6
Problem: Sword Attack and Sword Critical freezes
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”
Griffon [U] Griffon v2 SoA by Ayr
Problem: Sword Miss and Axe Miss shows “MISS!” and “NO DAMAGE” layered on top of each other. Also crashes the game.
Solution: Remove “Show Hit Spark” and “Start Normal Hit Routine”
Halberdier [M] by TBA
Problem: RangedLance Critical causes crash
Solution: Remove “Start Normal Hit Routine”
Wyvern Lord [F] Helmetless by RiriK
Problem: RangedAxe Critical causes crash
Solution: Remove “Start Normal Hit Routine”
Wyvern Lord [U] by TheBlindArcher
Problem: Axe Attack is delayed for a short while before hit lands.
Solution: Lower number of frames on “Display Dual Frame” (the one before “Start Normal Hit Routine”) from 14 to 4
Problem: Weapon sound effect plays before hit lands rather than after.
Solution: Move the “Play Sound (Weapon Woosh)” command that’s between “Start Hit Routine” and “Wait for End of Normal Hit Routine” after “Display Dual Frame”