As someone who works only with LT-Maker, I’ve noticed that when importing battle animations, some animations can act weird in engine or cause games made with the engine to crash, so I’m compiling a list of animations that need fixing and the changes needed to make them work. I’ve only found a handful that need fixes myself, so if any other LT devs find more, please post here as well!
Animations that cause game crashes and/or freezing are marked by asterisks (*)!
Animations in the engine’s included default project
Note: These errors were fixed in an update to the LT-Maker engine. However, if the animations are re-imported from the repository, the errors listed here will be present.
**Halberdier [M] by TheBlindArcher** (Note: This also includes the Female variant)

Problem: RangedLance Critical causes crash
Solution: Remove “Start Normal Hit Routine”
Thief-Base [M] Vanilla FE7 Matthew (Note: This also includes the Female variant)

Problem: Sword Miss is delayed before MISS! is displayed and is just generally janky.
Solution: Move “Miss” after the first “Display Frame” with frame “Sword_36” and lower the “Display frame” with frame “Sword_14” from 30 to 3.
Wyvern Lord [U] by TheBlindArcher

Problem: Axe Attack is delayed for a short while before hit lands.
Solution: Lower number of frames on “Display Dual Frame” (the one before “Start Normal Hit Routine”) from 14 to 4
Problem: Weapon sound effect plays before hit lands rather than after.
Solution: Move the “Play Sound (Weapon Woosh)” command that’s between “Start Hit Routine” and “Wait for End of Normal Hit Routine” after “Display Dual Frame”
Animations in the repository
Cavalier-Variant [M] Generic by SALVAGED v2

Problem: Animation has a black background when imported.
Solution: Change each frame’s background color to anything that’s not the hex code #000000. (Yes, EVERY frame. I’m so sorry.)
**Centaur-Variant [F] CentaurZerker by Alexsplode** (Note: This also includes the Male variant)

Problem: RangedAxe attack freezes the game.
Solution: Remove the very last instances of “Start Loop” and “End Loop”.
Griffon [U] Arbalest Repal by Eldritch

Problem: Lance Miss shows “MISS!” and “NO DAMAGE” layered on top of each other.
Solution: Remove “Show Hit Spark”
**Griffon [U] v1 Repal by Maiser6**

Problem: Sword Attack and Sword Critical freezes
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”
**Griffon [U] Griffon v2 SoA by Ayr**


Problem: Sword Miss and Axe Miss shows “MISS!” and “NO DAMAGE” layered on top of each other. Also crashes the game.
Solution: Remove “Show Hit Spark” and “Start Normal Hit Routine”
**[Marshall] [U] FE10-Style by Nuramon**
**[Marshall] [U] FE10-Style by Nuramon**



Problem: Sword Miss, Lance Miss, and Axe Miss repeat their animations until the RNG decides the unit actually hits. (Can potentially cause freezing if the unit has 0% Hit.)
Solution: Add the “Miss” command at the following parts of the animation sequence:
Sword:
Lance:
Axe:
**[Mercenary-Reskin] Armored +Axe [M] by Alusq**

Problem: Sword attack freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”
**[Paladin-Custom] [M] Leo's Duke Knight by Leo_Link** (Also applies to the helmetless variant)

Problem: Sword attack and Sword critical freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for Normal End of Hit Routine”
Problem: Sword critical damage numbers show up before the hit spark.
Solution: Put “Wait for Normal End of Hit Routine” right after “Show Hit Spark”
**Peg Custom [F] Harrier by Ayr**

Problem: RangedLance Attack and RangedLance Critical crashes the game.
Solution: Remove “Start Normal Hit Routine”
**Wyvern Lord [F] Helmetless by RiriK**

Problem: RangedAxe Critical causes crash
Solution: Remove “Start Normal Hit Routine”


