LT-Maker Asset Fixes Archive

As someone who works only with LT-Maker, I’ve noticed that when importing battle animations, some animations can act weird in engine or cause games made with the engine to crash, so I’m compiling a list of animations that need fixing and the changes needed to make them work. I’ve only found a handful that need fixes myself, so if any other LT devs find more, please post here as well!

Animations that cause game crashes and/or freezing are marked by asterisks (*)!

Animations in the engine’s included default project

Note: These errors were fixed in an update to the LT-Maker engine. However, if the animations are re-imported from the repository, the errors listed here will be present.

**Halberdier [M] by TheBlindArcher** (Note: This also includes the Female variant)

Lance
Problem: RangedLance Critical causes crash
Solution: Remove “Start Normal Hit Routine”

Thief-Base [M] Vanilla FE7 Matthew (Note: This also includes the Female variant)

Sword
Problem: Sword Miss is delayed before MISS! is displayed and is just generally janky.
Solution: Move “Miss” after the first “Display Frame” with frame “Sword_36” and lower the “Display frame” with frame “Sword_14” from 30 to 3.

Wyvern Lord [U] by TheBlindArcher

Axe
Problem: Axe Attack is delayed for a short while before hit lands.
Solution: Lower number of frames on “Display Dual Frame” (the one before “Start Normal Hit Routine”) from 14 to 4
Problem: Weapon sound effect plays before hit lands rather than after.
Solution: Move the “Play Sound (Weapon Woosh)” command that’s between “Start Hit Routine” and “Wait for End of Normal Hit Routine” after “Display Dual Frame”

Animations in the repository

Cavalier-Variant [M] Generic by SALVAGED v2

Sword
Problem: Animation has a black background when imported.
Solution: Change each frame’s background color to anything that’s not the hex code #000000. (Yes, EVERY frame. I’m so sorry.)

**Centaur-Variant [F] CentaurZerker by Alexsplode** (Note: This also includes the Male variant)

Fem Handaxe
Problem: RangedAxe attack freezes the game.
Solution: Remove the very last instances of “Start Loop” and “End Loop”.

Griffon [U] Arbalest Repal by Eldritch

Lance
Problem: Lance Miss shows “MISS!” and “NO DAMAGE” layered on top of each other.
Solution: Remove “Show Hit Spark”

**Griffon [U] v1 Repal by Maiser6**

Sword
Problem: Sword Attack and Sword Critical freezes
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

**Griffon [U] Griffon v2 SoA by Ayr**

Sword
Axe
Problem: Sword Miss and Axe Miss shows “MISS!” and “NO DAMAGE” layered on top of each other. Also crashes the game.
Solution: Remove “Show Hit Spark” and “Start Normal Hit Routine”

**[Gunner-Custom] Saoirse Bersagliere [F] by VelvetKitsune**

Gun
Problem: Ranged Bow attack freezes the game.
Solution: Remove Show Hit Spark and Start Normal Hit Routine and place Cast Spell where those components used to be.

**[Marshall] [U] FE10-Style by Nuramon**

**[Marshall] [U] FE10-Style by Nuramon**
SwordLanceAxe
Problem: Sword Miss, Lance Miss, and Axe Miss repeat their animations until the RNG decides the unit actually hits. (Can potentially cause freezing if the unit has 0% Hit.)
Solution: Add the “Miss” command at the following parts of the animation sequence:
Sword:

Lance:

Axe:

**[Mercenary-Reskin] Armored +Axe [M] by Alusq**

Sword
Problem: Sword attack freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

**[Paladin-Custom] [M] Leo's Duke Knight by Leo_Link** (Also applies to the helmetless variant)

Sword
Problem: Sword attack and Sword critical freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

Problem: Sword critical damage numbers show up before the hit spark.
Solution: Put “Wait for End of Normal Hit Routine” right after “Show Hit Spark”

**Peg Custom [F] Harrier by Ayr**

Lance
Problem: RangedLance Attack and RangedLance Critical crashes the game.
Solution: Remove “Start Normal Hit Routine”

**Taguel-Custom [M] Taguel Yarne {akkuma407, Jotari}**

Monster
Problem: Melee Monster (Neutral) attack freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

**Wyvern Lord [F] Helmetless by RiriK**

Handaxe
Problem: RangedAxe Critical causes crash
Solution: Remove “Start Normal Hit Routine”

Map Sprite Animations

Dancer (M) FE8-style (walk) by L95
DancerMale-walk-L95

Hawkzerker (M) by IS, formatted by Windwardbound

Swordmaster (F) by IS, formatted by Windwardbound

17 Likes

Wyvern Lord [U] by TheBlindArcher
Axe
Problem: Axe Attack is delayed for a short while before hit lands.
Solution: Lower number of frames on “Display Dual Frame” (the one before “Start Normal Hit Routine”) from 14 to 4
Problem: Weapon sound effect plays before hit lands rather than after.
Solution: Move the “Play Sound (Weapon Woosh)” command that’s between “Start Hit Routine” and “Wait for End of Normal Hit Routine” after “Display Dual Frame”

1 Like

Not a big deal but just clairification, this animation edit specifically was made by TheBlindArcher. Not IS.

1 Like

Oh, thank you!

[Griffon] [U] Arbalest Repal by Eldritch
Lance
Problem: Lance Miss shows “MISS!” and “NO DAMAGE” layered on top of each other.
Solution: Remove “Show Hit Spark”

[Griffon] [U] Griffon v2 SoA by Ayr
Sword
Axe
Problem: Sword Miss and Axe Miss shows “MISS!” and “NO DAMAGE” layered on top of each other. Also crashes the game.
Solution: Remove “Show Hit Spark” and “Start Normal Hit Routine”

3 Likes

Hey folks, long time no post! These animations were reported by a couple of users in the LT-Maker Discord. Thanks for the heads-up!

Cavalier-Variant [M] Generic by SALVAGED v2

Sword
Problem: Animation has a black background when imported.
Solution: Change each frame’s background color to anything that’s not the hex code #000000. (Yes, EVERY frame. I’m so sorry.)

**Peg Custom [F] Harrier by Ayr**

Lance
Problem: RangedLance Attack and RangedLance Critical crashes the game.
Solution: Remove “Start Normal Hit Routine”

I’ve also taken the time to divide up the OP by animations that are packaged with LT-Maker by default and all other animations found in the repository. Animations that cause crashes/freezing are also clearly marked!

2 Likes
**[Centaur-Variant] [F] CentaurZerker by Alexsplode** (Note: This also includes the Male variant)

Fem Handaxe

Problem: RangedAxe attack freezes the game.
Solution: Remove the very last instances of “Start Loop” and “End Loop”.

3 Likes

**[Paladin-Custom] [M] Leo’s Duke Knight by Leo_Link** (Also applies to the helmetless variant)
Sword
Problem: Sword attack and Sword critical freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for Normal End of Hit Routine”

Problem: Sword critical damage numbers show up before the hit spark.
Solution: Put “Wait for Normal End of Hit Routine” right after “Show Hit Spark”

**[Marshall] [U] FE10-Style by Nuramon**
SwordLanceAxe
Problem: Sword Miss, Lance Miss, and Axe Miss repeat their animations until the RNG decides the unit actually hits. (Can potentially cause freezing if the unit has 0% Hit.)
Solution: Add the “Miss” command at the following parts of the animation sequence:
Sword:

Lance:

Axe:

1 Like

**[Mercenary-Reskin] Armored +Axe [M] by Alusq**
Sword
Problem: Sword attack freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

1 Like

Map sprites are now getting added to the thread too! I’m pretty sure most if not all Dancer walk
map animations can’t be imported into LT as is, so I’ll get more of those posted later when I have the time. For now, here’s this one: No need to credit me, please credit the original artist!
Dancer (M) FE8-style by L95
DancerMale-walk-L95

2 Likes

**[Taguel-Custom] [M] Taguel Yarne {akkuma407, Jotari}**
Monster
Problem: Melee Monster (Neutral) attack freezes the game.
Solution: Swap the positions of “Start Normal Hit Routine” and “Wait for End of Normal Hit Routine”

4 Likes

**[Gunner-Custom] Saoirse Bersagliere [F] by VelvetKitsune**
Gun
Problem: Ranged Bow attack freezes the game.
Solution: Remove Show Hit Spark and Start Normal Hit Routine and place Cast Spell where those components used to be.

1 Like

The vanilla female Swordmaster standing sprite is borked, so here’s a fixed, LT-insertable version of the sheet formatted by Windwardbound! Please credit her if you use it!

Hawkzerker standing sprite also is now fixed thanks to Windwardbound!

1 Like