Welcome to my little FE fangame!
This is the second project I’ve attempted, starting in 2024, and the only one publicly released. It is a primarily gameplay focused game, altough over time I’ve tried to flesh out the story and especially the two protagonists a bit more. The difficulty is intended to be a bit easier than most fangames out there, with hopefully a good amount of tools to experiment with. I am not an artist at all and have only recently tried to learn splicing, so most assets are from the repo for the time being.
Download Link (v0.32)
Features
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Guide Tia and her growing army of monsters and misfits through 9 (planned ~18) chapters. Monsters range from common Sacred Stones enemies like mogalls and baels to more unique ones like krakens and harpies. There are also small free roam interludes to talk to your party.
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Death is not the end! Revive fallen units with per-chapter uses skills. Some units can activate powerful effects on their death.
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Each classline has a distinct identity, with up to 5 skills learned by leveling up. This includes enemies too, so beware! No proc skills.
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Mix two consumable items together to create a new item with Ceridwen’s Brew skill. Failed experiments will not remove the items.
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Most weapons and staves have infinite durabilities, with the rest having per-chapter uses. There are also no shops or money in the game.
Gameplay Details
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Everything mentionned here is also in a guide in-game.
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Some monsters, as well as Tia, use unconventional weapon types listed under multi-items. These cannot be found elsewhere; instead, new ones are learned by leveling up.
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Healing staves work only on non-monster units, while most of Tia’s Demonic Staves only target monster units.
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Units heal 10% of their max HP whenever they defeat an enemy.
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Promotion occurs automatically upon reaching Lvl 21, with Tia and Ceridwen being exceptions.
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Every chapter contains at least one hidden item that can be found by using the Search command on specific tiles. These are only small rewards and never necessary for progression.
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Non mounted/flying units all have Shove.
Plot
Long ago, the Demon King Balor and his legions were defeated by the Brave and cast back into a crumbling demon realm. In response, the Church erected the Seals, powerful barriers sustained by human sacrifice, to sever all ties between the two worlds.
In the present day, a rogue faction known as the Riftcallers shatters one of these Seals, unleashing monsters upon the land. Seizing this opportunity, Tia, daughter of Balor, leads a demonic army into the human realm. Aiming to carry out her father’s ambition of conquering it, she draws the attention of a new Brave, Lugos, who rises to oppose her.
As Tia advances from Temple to Temple and destroys the Seals, she gathers allies among the remnants of the Riftcallers and other outcasts. Along the way, she encounters Ceridwen, a persecuted witch who will change her path and shape the fate of both realms.
Changelog
v0.32:
- Ch9: Fixed the outro cutscene not playing through the end.
- Ch9: Moved the switch to the upper center of the map, gave it a terrain type and highlighted it in the intro.
- Ch8: Made the magebane paladin and the first warden reinforcements.
- CH6: Made Upessga appear at the bottom center of the map.
- Ch4: Fixed the win condition when defeating the boss before retrieving all the items.
- Ch1: Added a small tutorial about searchable items.
- Made most self-buffing items and skills free actions lasting one more turn.
- Gave Carmonen promotion bonuses.
- Made Fearful Impact actually apply after combat instead of after hit.
- Small buffs to Eteravnn and Ratghebs.
- Other small visual fixes.
Known Issues
Reused map and battle animations for some classes, which result in a weird promotion animation.
Missing battle animations for Kraken/Leviathan.
Tremor’s battle animation does not appear at the proper position when fighting at range.
Multi-description texts do not work properly for weapons inside multi-items.
Credits
More detailed credits can be found in-game. Let me know if I missed something!
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Lex Talionis
rainlash, mag, KD, Sigmaraven, MFHadOuken, Lord Tweed, Eretein, TheeBill, beccarte, aorlnn, ZessDynamite, Nemid, Meinerieve, Greentwip, Klokinator, Sealvester, fh720, OmegaX128, GigaExcalibur, JaidynReiman, Kinetic1000, Mustacho’d Capitalist, Lord Jike, Xepher, Hillgarm, Dung, Rasta, Ciro Miranda de Freitas, Joytis, Squid1003 -
Portraits
RedBean, Plant Academy, CapibaraInSpace, An odd Dutch Introvert, L95, Cynon, Alice, Cygnus, Mel, SSHX, Goldblitzx, Alusq, flasuban, LaurentLacroix, Raymond, Alexsplode, Eden, AmBrosiac, Armory, Ash3wl, Beccarte, Yang Kai, Glaceo, Toa, Sphealnuke, Garytop, YellowToad, Cravat, Levin64, Fatman, Tom776, GabrielKnight -
Map Sprites
Alusq, Almirage, Jj09, Hanakko, blood, Aruka, Kenpuhu, serif, Xenith, Stephano, flasuban, Sphealnuke, TyTheBub, UltraFenix, Velvet Kitsune, Der, Mikey_Seregon, WarPath, Pikmin1211 -
Combat Animations
Alusq, Redbean, Greentea, Nuramon, Eldritch, Almirage, TBA, Teraspark, Seal, Pikmin, Aruka, Sphealnuke, Stephano -
Icons
Beansy, SMITHYGCN, Ereshkigal, Ryan914, Maxim, VelvetKitsune, Cardcafe, EldritchA, Indogutsu Tenbuki, Batima, serebii01, LordGlenn, Zelix, Seal -
Tilesets
rainlash, WaVe, HyperGammaSpaces, vaibhavacharya_, Dark, Cynon, Atlas -
Class Cards
Stephano, Der -
Spells
Norikins -
Info Menu/ Backgrounds
Jiege, Fenrir -
Playtest
Nocta, Squid1003, HeroicVileplume












